godot_grid_inventory/Scenes/inventory_item.tscn

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[gd_scene load_steps=3 format=3 uid="uid://dxmeyjh8klieh"]
[ext_resource type="Script" path="res://Code/UI/InventoryGridItem.cs" id="1_wwufo"]
[ext_resource type="Texture2D" uid="uid://bj3tjdbw5xdlj" path="res://icon.svg" id="2_vmwaj"]
[node name="InventoryItem" type="Control" node_paths=PackedStringArray("Texture")]
layout_mode = 3
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
script = ExtResource("1_wwufo")
Texture = NodePath("InventoryItemGraphic")
[node name="InventoryItemGraphic" type="TextureRect" parent="."]
layout_mode = 0
texture = ExtResource("2_vmwaj")
expand_mode = 1