mirror of
https://github.com/D4M13N-D3V/godot_grid_inventory.git
synced 2025-03-14 08:14:55 +00:00
687 lines
21 KiB
Markdown
687 lines
21 KiB
Markdown
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# Overview
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This is a repository that provides a template for you to start your Godot repositories on GitHub. This repository contains a basic project setup along with CI/CD. By default it will build for windows, linux and the web and upload their artifacts, along with deploying a build to GitHub Pages.
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Example Deployment https://damientehdemon.github.io/godot_template/
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# Recommended Flow
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To use this properly we recommend creating pull requests into the main branch, and merging your changes in that way. We recommend making a small change to the workflow file in `/.github/workflows/game_ci.yaml` and changing line `169` from `prerelease: false` to `prerelease: true`. Whenever you want to do a proper release, you can go to the list of releases on your repository and change it to be a full release instead of pre-release. This will allow you to have builds for every version of the game, while also maintaining a selection of stable builds.
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# Requirments
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In order for the workflows in this repository to work with an existing project it requires certain export profiles to be configured. You need to have a windows, linux, and web export configured using the default names: "Windows Desktop","Linux/X11", and "Web".
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# Migrating existing project
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If you want to add this to an existing GitHub repository, just copy and paste the `.github` folder into the root of your existing repository. As long as your project has these exports and resides in the root of the repository the GitHub workflows should work fine.
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# Versioning
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When you push to the `main` branch the workflow will automatically be executed. The workflow will build for Web,Linux, and Windows, and then upload the build artifacts to the workflow. Then a new step will execute which will generate version numbers based on the commits. You can see below which keywords a commit message must start with to increment a major,minor, or patch number. At the end the workflow will create a release and upload the build artifacts to it.
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The keywords for versioning are configured in the `GitVersion.yaml` in the root of the repository. This is the default value.
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https://gitversion.net/docs/reference/configuration
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```
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assembly-versioning-scheme: MajorMinorPatch
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mode: ContinuousDelivery
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branches: {}
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ignore:
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sha: []
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merge-message-formats: {}
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commit-message-incrementing: Enabled
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major-version-bump-message: "^(build|chore|ci|docs|feat|fix|perf|refactor|revert|style|test)(\\([\\w\\s-]*\\))?(!:|:.*\\n\\n((.+\\n)+\\n)?BREAKING CHANGE:\\s.+)"
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minor-version-bump-message: "^(feat)(\\([\\w\\s-]*\\))?:"
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patch-version-bump-message: "^(build|chore|ci|docs|fix|perf|refactor|revert|style|test)(\\([\\w\\s-]*\\))?:"
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```
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# Alternative Workflows
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In order to use these just place a file in the `/.github/workflows/` folder with the contents below. Make sure that it has the file extension .yml.
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### Web,Linux,Windows - No GitHub Pages CI
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```
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name: "Godot 4.1.2 CI/CD"
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env:
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GODOT_VERSION: 4.1.2
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on:
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workflow_dispatch:
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push:
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branches:
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- main
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jobs:
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web:
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runs-on: ubuntu-latest
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permissions:
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contents: write
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container:
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image: barichello/godot-ci:4.1.2
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steps:
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- name: Checkout
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uses: actions/checkout@v3
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- name: Move export templates into position
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run: |
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mkdir -v -p ~/.local/share/godot/export_templates
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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- name: Create staging directory
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run: mkdir -v -p build/web
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- name: Build
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run: godot -v --export-release --headless "Web"
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- name: Add coi-service-worker
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run: |
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git clone https://github.com/gzuidhof/coi-serviceworker.git
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mv coi-serviceworker/coi-serviceworker.js build/web/coi-serviceworker.js
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sed -i '3 i <script src="coi-serviceworker.js"></script>' build/web/index.html
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- name: Zip Web artifacts
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run: zip -r game_web.zip build/web
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- name: Upload Web artifacts
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uses: actions/upload-artifact@v3
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with:
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name: game_web
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path: game_web.zip
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linux:
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runs-on: ubuntu-latest
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permissions:
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contents: write
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container:
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image: barichello/godot-ci:4.1.2
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steps:
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- name: Checkout
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uses: actions/checkout@v3
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- name: Move export templates into position
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run: |
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mkdir -v -p ~/.local/share/godot/export_templates
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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- name: Create staging directory
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run: mkdir -v -p build/linux
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- name: Build for Linux
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run: godot -v --export-release --headless "Linux/X11" --path . --output "build/linux/game.x86_64"
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- name: Zip Linux artifacts
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run: zip -r game_linux.zip build/linux
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- name: Upload Linux artifacts
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uses: actions/upload-artifact@v3
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with:
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name: game_linux
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path: game_linux.zip
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windows:
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runs-on: ubuntu-latest
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permissions:
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contents: write
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container:
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image: barichello/godot-ci:4.1.2
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steps:
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- name: Checkout
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uses: actions/checkout@v3
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- name: Move export templates into position
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run: |
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mkdir -v -p ~/.local/share/godot/export_templates
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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- name: Create staging directory
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run: mkdir -v -p build/windows
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- name: Build for windows
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run: godot -v --export-release --headless "Windows Desktop" --path . --output "build/windows/game.x86_64"
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- name: Zip Windows artifacts
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run: zip -r game_windows.zip build/windows
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- name: Upload windows artifacts
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uses: actions/upload-artifact@v3
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with:
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name: game_windows
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path: game_windows.zip
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release:
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needs: [web, linux, windows]
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runs-on: ubuntu-latest
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permissions:
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contents: write
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steps:
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- name: Checkout code
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uses: actions/checkout@v3
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with:
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fetch-depth: 0
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- name: Set up GitVersion
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uses: gittools/actions/gitversion/setup@v0.9.15
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with:
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versionSpec: '5.x'
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- name: Execute GitVersion
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uses: gittools/actions/gitversion/execute@v0.9.15
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with:
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useConfigFile: true
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configFilePath: GitVersion.yml
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- name: Get branch name
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id: get_branch
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run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_ENV
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- name: Download artifacts
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uses: actions/download-artifact@v3
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with:
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name: game_web
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- name: Download Linux artifacts
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uses: actions/download-artifact@v3
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with:
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name: game_linux
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- name: Download Windows artifacts
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uses: actions/download-artifact@v3
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with:
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name: game_windows
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- name: Create Release
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id: create_release
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uses: actions/create-release@v1
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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tag_name: ${{env.GitVersion_MajorMinorPatch}}
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release_name: ${{env.GitVersion_MajorMinorPatch}}
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body: |
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Release notes for ${{env.GitVersion_MajorMinorPatch}}
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draft: false
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prerelease: false
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- name: test
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run: ls
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- name: Upload Web Release Asset
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id: upload-release-asset
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uses: actions/upload-release-asset@v1
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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upload_url: ${{ steps.create_release.outputs.upload_url }}
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asset_path: game_web.zip
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asset_name: Godot_Game_Web.zip
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asset_content_type: application/zip
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- name: Upload Linux Release Asset
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id: upload-linux-release-asset
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uses: actions/upload-release-asset@v1
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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upload_url: ${{ steps.create_release.outputs.upload_url }}
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asset_path: game_linux.zip
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asset_name: Godot_Game_Linux.zip
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asset_content_type: application/zip
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- name: Upload Windows Release Asset
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id: upload-windows-release-asset
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uses: actions/upload-release-asset@v1
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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upload_url: ${{ steps.create_release.outputs.upload_url }}
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asset_path: game_windows.zip
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asset_name: Godot_Game_Windows.zip
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asset_content_type: application/zip
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```
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### Web Only - GitHub Pages CI
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```name: "Godot 4.1.2 CI/CD"
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|
env:
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GODOT_VERSION: 4.1.2
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on:
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workflow_dispatch:
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|
push:
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branches:
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- main
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|
jobs:
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|
web:
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|
runs-on: ubuntu-latest
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|
permissions:
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|
contents: write
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|
container:
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|
image: barichello/godot-ci:4.1.2
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|
steps:
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|
- name: Checkout
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uses: actions/checkout@v3
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|
|
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|
- name: Move export templates into position
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run: |
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mkdir -v -p ~/.local/share/godot/export_templates
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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- name: Create staging directory
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run: mkdir -v -p build/web
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|
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- name: Build
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run: godot -v --export-release --headless "Web"
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- name: Add coi-service-worker
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run: |
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git clone https://github.com/gzuidhof/coi-serviceworker.git
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mv coi-serviceworker/coi-serviceworker.js build/web/coi-serviceworker.js
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sed -i '3 i <script src="coi-serviceworker.js"></script>' build/web/index.html
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- name: Deploy
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uses: peaceiris/actions-gh-pages@v3.9.3
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with:
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github_token: ${{ secrets.GITHUB_TOKEN }}
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publish_dir: ./build/web
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force_orphan: true
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user_name: "github-ci[bot]"
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user_email: "github-actions[bot]@users.noreply.github.com"
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commit_message: "UPDATE GITHUB PAGES"
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- name: Zip Web artifacts
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run: zip -r game_web.zip build/web
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|
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- name: Upload Web artifacts
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uses: actions/upload-artifact@v3
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|
with:
|
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name: game_web
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|
path: game_web.zip
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|
release:
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|
needs: [web, linux, windows]
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|
runs-on: ubuntu-latest
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|
permissions:
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|
contents: write
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|
steps:
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|
- name: Checkout code
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uses: actions/checkout@v3
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with:
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fetch-depth: 0
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- name: Set up GitVersion
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uses: gittools/actions/gitversion/setup@v0.9.15
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with:
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versionSpec: '5.x'
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- name: Execute GitVersion
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uses: gittools/actions/gitversion/execute@v0.9.15
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with:
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useConfigFile: true
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configFilePath: GitVersion.yml
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- name: Get branch name
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id: get_branch
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run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_ENV
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- name: Download artifacts
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uses: actions/download-artifact@v3
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with:
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name: game_web
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- name: Create Release
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id: create_release
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uses: actions/create-release@v1
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|
env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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tag_name: ${{env.GitVersion_MajorMinorPatch}}
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release_name: ${{env.GitVersion_MajorMinorPatch}}
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body: |
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Release notes for ${{env.GitVersion_MajorMinorPatch}}
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draft: false
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prerelease: false
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|
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- name: test
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|
run: ls
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|
|
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|
- name: Upload Web Release Asset
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|
id: upload-release-asset
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|
uses: actions/upload-release-asset@v1
|
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|
env:
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|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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upload_url: ${{ steps.create_release.outputs.upload_url }}
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|
asset_path: game_web.zip
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|
asset_name: Godot_Game_Web.zip
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|
asset_content_type: application/zip
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```
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|
### Linux,Windows Only
|
||
|
```name: "Godot 4.1.2 CI/CD"
|
||
|
|
||
|
env:
|
||
|
GODOT_VERSION: 4.1.2
|
||
|
|
||
|
on:
|
||
|
workflow_dispatch:
|
||
|
push:
|
||
|
branches:
|
||
|
- main
|
||
|
|
||
|
jobs:
|
||
|
linux:
|
||
|
runs-on: ubuntu-latest
|
||
|
permissions:
|
||
|
contents: write
|
||
|
|
||
|
container:
|
||
|
image: barichello/godot-ci:4.1.2
|
||
|
|
||
|
steps:
|
||
|
- name: Checkout
|
||
|
uses: actions/checkout@v3
|
||
|
|
||
|
- name: Move export templates into position
|
||
|
run: |
|
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|
mkdir -v -p ~/.local/share/godot/export_templates
|
||
|
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
|
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|
- name: Create staging directory
|
||
|
run: mkdir -v -p build/linux
|
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|
|
||
|
- name: Build for Linux
|
||
|
run: godot -v --export-release --headless "Linux/X11" --path . --output "build/linux/game.x86_64"
|
||
|
|
||
|
- name: Zip Linux artifacts
|
||
|
run: zip -r game_linux.zip build/linux
|
||
|
|
||
|
- name: Upload Linux artifacts
|
||
|
uses: actions/upload-artifact@v3
|
||
|
with:
|
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|
name: game_linux
|
||
|
path: game_linux.zip
|
||
|
windows:
|
||
|
runs-on: ubuntu-latest
|
||
|
permissions:
|
||
|
contents: write
|
||
|
|
||
|
container:
|
||
|
image: barichello/godot-ci:4.1.2
|
||
|
|
||
|
steps:
|
||
|
- name: Checkout
|
||
|
uses: actions/checkout@v3
|
||
|
|
||
|
- name: Move export templates into position
|
||
|
run: |
|
||
|
mkdir -v -p ~/.local/share/godot/export_templates
|
||
|
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
|
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|
- name: Create staging directory
|
||
|
run: mkdir -v -p build/windows
|
||
|
|
||
|
- name: Build for windows
|
||
|
run: godot -v --export-release --headless "Windows Desktop" --path . --output "build/windows/game.x86_64"
|
||
|
|
||
|
- name: Zip Windows artifacts
|
||
|
run: zip -r game_windows.zip build/windows
|
||
|
|
||
|
- name: Upload windows artifacts
|
||
|
uses: actions/upload-artifact@v3
|
||
|
with:
|
||
|
name: game_windows
|
||
|
path: game_windows.zip
|
||
|
release:
|
||
|
needs: [web, linux, windows]
|
||
|
runs-on: ubuntu-latest
|
||
|
permissions:
|
||
|
contents: write
|
||
|
steps:
|
||
|
- name: Checkout code
|
||
|
uses: actions/checkout@v3
|
||
|
with:
|
||
|
fetch-depth: 0
|
||
|
|
||
|
- name: Set up GitVersion
|
||
|
uses: gittools/actions/gitversion/setup@v0.9.15
|
||
|
with:
|
||
|
versionSpec: '5.x'
|
||
|
|
||
|
- name: Execute GitVersion
|
||
|
uses: gittools/actions/gitversion/execute@v0.9.15
|
||
|
with:
|
||
|
useConfigFile: true
|
||
|
configFilePath: GitVersion.yml
|
||
|
|
||
|
- name: Get branch name
|
||
|
id: get_branch
|
||
|
run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_ENV
|
||
|
|
||
|
- name: Download Linux artifacts
|
||
|
uses: actions/download-artifact@v3
|
||
|
with:
|
||
|
name: game_linux
|
||
|
|
||
|
- name: Download Windows artifacts
|
||
|
uses: actions/download-artifact@v3
|
||
|
with:
|
||
|
name: game_windows
|
||
|
|
||
|
- name: Create Release
|
||
|
id: create_release
|
||
|
uses: actions/create-release@v1
|
||
|
env:
|
||
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||
|
with:
|
||
|
tag_name: ${{env.GitVersion_MajorMinorPatch}}
|
||
|
release_name: ${{env.GitVersion_MajorMinorPatch}}
|
||
|
body: |
|
||
|
Release notes for ${{env.GitVersion_MajorMinorPatch}}
|
||
|
draft: false
|
||
|
prerelease: false
|
||
|
|
||
|
- name: Upload Linux Release Asset
|
||
|
id: upload-linux-release-asset
|
||
|
uses: actions/upload-release-asset@v1
|
||
|
env:
|
||
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||
|
with:
|
||
|
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
||
|
asset_path: game_linux.zip
|
||
|
asset_name: Godot_Game_Linux.zip
|
||
|
asset_content_type: application/zip
|
||
|
|
||
|
- name: Upload Windows Release Asset
|
||
|
id: upload-windows-release-asset
|
||
|
uses: actions/upload-release-asset@v1
|
||
|
env:
|
||
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||
|
with:
|
||
|
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
||
|
asset_path: game_windows.zip
|
||
|
asset_name: Godot_Game_Windows.zip
|
||
|
asset_content_type: application/zip
|
||
|
```
|
||
|
### Linux Only
|
||
|
```
|
||
|
name: "Godot 4.1.2 CI/CD"
|
||
|
|
||
|
env:
|
||
|
GODOT_VERSION: 4.1.2
|
||
|
|
||
|
on:
|
||
|
workflow_dispatch:
|
||
|
push:
|
||
|
branches:
|
||
|
- main
|
||
|
|
||
|
jobs:
|
||
|
linux:
|
||
|
runs-on: ubuntu-latest
|
||
|
permissions:
|
||
|
contents: write
|
||
|
|
||
|
container:
|
||
|
image: barichello/godot-ci:4.1.2
|
||
|
|
||
|
steps:
|
||
|
- name: Checkout
|
||
|
uses: actions/checkout@v3
|
||
|
|
||
|
- name: Move export templates into position
|
||
|
run: |
|
||
|
mkdir -v -p ~/.local/share/godot/export_templates
|
||
|
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
|
||
|
- name: Create staging directory
|
||
|
run: mkdir -v -p build/linux
|
||
|
|
||
|
- name: Build for Linux
|
||
|
run: godot -v --export-release --headless "Linux/X11" --path . --output "build/linux/game.x86_64"
|
||
|
|
||
|
- name: Zip Linux artifacts
|
||
|
run: zip -r game_linux.zip build/linux
|
||
|
|
||
|
- name: Upload Linux artifacts
|
||
|
uses: actions/upload-artifact@v3
|
||
|
with:
|
||
|
name: game_linux
|
||
|
path: game_linux.zip
|
||
|
release:
|
||
|
needs: [web, linux, windows]
|
||
|
runs-on: ubuntu-latest
|
||
|
permissions:
|
||
|
contents: write
|
||
|
steps:
|
||
|
- name: Checkout code
|
||
|
uses: actions/checkout@v3
|
||
|
with:
|
||
|
fetch-depth: 0
|
||
|
|
||
|
- name: Set up GitVersion
|
||
|
uses: gittools/actions/gitversion/setup@v0.9.15
|
||
|
with:
|
||
|
versionSpec: '5.x'
|
||
|
|
||
|
- name: Execute GitVersion
|
||
|
uses: gittools/actions/gitversion/execute@v0.9.15
|
||
|
with:
|
||
|
useConfigFile: true
|
||
|
configFilePath: GitVersion.yml
|
||
|
|
||
|
- name: Get branch name
|
||
|
id: get_branch
|
||
|
run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_ENV
|
||
|
|
||
|
- name: Download Linux artifacts
|
||
|
uses: actions/download-artifact@v3
|
||
|
with:
|
||
|
name: game_linux
|
||
|
|
||
|
- name: Create Release
|
||
|
id: create_release
|
||
|
uses: actions/create-release@v1
|
||
|
env:
|
||
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||
|
with:
|
||
|
tag_name: ${{env.GitVersion_MajorMinorPatch}}
|
||
|
release_name: ${{env.GitVersion_MajorMinorPatch}}
|
||
|
body: |
|
||
|
Release notes for ${{env.GitVersion_MajorMinorPatch}}
|
||
|
draft: false
|
||
|
prerelease: false
|
||
|
|
||
|
- name: Upload Linux Release Asset
|
||
|
id: upload-linux-release-asset
|
||
|
uses: actions/upload-release-asset@v1
|
||
|
env:
|
||
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||
|
with:
|
||
|
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
||
|
asset_path: game_linux.zip
|
||
|
asset_name: Godot_Game_Linux.zip
|
||
|
asset_content_type: application/zip
|
||
|
```
|
||
|
### Windows Only
|
||
|
```
|
||
|
name: "Godot 4.1.2 CI/CD"
|
||
|
|
||
|
env:
|
||
|
GODOT_VERSION: 4.1.2
|
||
|
|
||
|
on:
|
||
|
workflow_dispatch:
|
||
|
push:
|
||
|
branches:
|
||
|
- main
|
||
|
|
||
|
jobs:
|
||
|
windows:
|
||
|
runs-on: ubuntu-latest
|
||
|
permissions:
|
||
|
contents: write
|
||
|
|
||
|
container:
|
||
|
image: barichello/godot-ci:4.1.2
|
||
|
|
||
|
steps:
|
||
|
- name: Checkout
|
||
|
uses: actions/checkout@v3
|
||
|
|
||
|
- name: Move export templates into position
|
||
|
run: |
|
||
|
mkdir -v -p ~/.local/share/godot/export_templates
|
||
|
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
|
||
|
- name: Create staging directory
|
||
|
run: mkdir -v -p build/windows
|
||
|
|
||
|
- name: Build for windows
|
||
|
run: godot -v --export-release --headless "Windows Desktop" --path . --output "build/windows/game.x86_64"
|
||
|
|
||
|
- name: Zip Windows artifacts
|
||
|
run: zip -r game_windows.zip build/windows
|
||
|
|
||
|
- name: Upload windows artifacts
|
||
|
uses: actions/upload-artifact@v3
|
||
|
with:
|
||
|
name: game_windows
|
||
|
path: game_windows.zip
|
||
|
release:
|
||
|
needs: [web, linux, windows]
|
||
|
runs-on: ubuntu-latest
|
||
|
permissions:
|
||
|
contents: write
|
||
|
steps:
|
||
|
- name: Checkout code
|
||
|
uses: actions/checkout@v3
|
||
|
with:
|
||
|
fetch-depth: 0
|
||
|
|
||
|
- name: Set up GitVersion
|
||
|
uses: gittools/actions/gitversion/setup@v0.9.15
|
||
|
with:
|
||
|
versionSpec: '5.x'
|
||
|
|
||
|
- name: Execute GitVersion
|
||
|
uses: gittools/actions/gitversion/execute@v0.9.15
|
||
|
with:
|
||
|
useConfigFile: true
|
||
|
configFilePath: GitVersion.yml
|
||
|
|
||
|
- name: Get branch name
|
||
|
id: get_branch
|
||
|
run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_ENV
|
||
|
|
||
|
- name: Download Windows artifacts
|
||
|
uses: actions/download-artifact@v3
|
||
|
with:
|
||
|
name: game_windows
|
||
|
|
||
|
- name: Create Release
|
||
|
id: create_release
|
||
|
uses: actions/create-release@v1
|
||
|
env:
|
||
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||
|
with:
|
||
|
tag_name: ${{env.GitVersion_MajorMinorPatch}}
|
||
|
release_name: ${{env.GitVersion_MajorMinorPatch}}
|
||
|
body: |
|
||
|
Release notes for ${{env.GitVersion_MajorMinorPatch}}
|
||
|
draft: false
|
||
|
prerelease: false
|
||
|
|
||
|
- name: Upload Windows Release Asset
|
||
|
id: upload-windows-release-asset
|
||
|
uses: actions/upload-release-asset@v1
|
||
|
env:
|
||
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||
|
with:
|
||
|
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
||
|
asset_path: game_windows.zip
|
||
|
asset_name: Godot_Game_Windows.zip
|
||
|
asset_content_type: application/zip
|
||
|
```
|