godot_grid_inventory/Code/UI/InventoryGridInterface.cs

38 lines
1.3 KiB
C#
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using Godot;
using GodotGridInventory.Code.Grid;
namespace GodotGridInventory.Code.UI;
public partial class InventoryGridInterface:Control
{
[Export] public Control GridContainer { get; set; }
[Export] public string GridSlotPath { get; set; }
private PackedScene _gridSlotResource;
private InventoryGrid _inventoryGrid;
private InventoryController _inventoryController;
public override void _Ready()
{
_gridSlotResource = GD.Load<PackedScene>(GridSlotPath);
base._Ready();
}
public void InitializeInventoryGrid(InventoryGrid inventoryGrid, InventoryController inventoryController)
{
_inventoryGrid = inventoryGrid;
_inventoryController = inventoryController;
for (var x = 0; x < _inventoryGrid.GridSize.X; x++)
{
for (var y = 0; y < _inventoryGrid.GridSize.Y; y++)
{
var cellPosition = new Vector2(x, y);
var cell = _inventoryGrid.GetCell(cellPosition);
var gridSlot = _gridSlotResource.Instantiate() as InventoryGridSlot;
gridSlot.Position = new Vector2(x * _inventoryController.CellSize, y * _inventoryController.CellSize);
GridContainer.AddChild(gridSlot);
}
}
}
}