mirror of
https://github.com/D4M13N-D3V/godot_grid_inventory.git
synced 2025-03-14 08:14:55 +00:00
fix update ci godot version
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parent
077ede640c
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2
.github/workflows/game_ci.yml
vendored
2
.github/workflows/game_ci.yml
vendored
@ -1,7 +1,7 @@
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name: "Godot 4.1.2 CI/CD"
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name: "Godot 4.1.2 CI/CD"
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env:
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env:
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GODOT_VERSION: 4.1.2
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GODOT_VERSION: 4.2.1
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on:
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on:
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workflow_dispatch:
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workflow_dispatch:
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@ -3,5 +3,5 @@
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[ext_resource type="Script" path="res://grid_inventory_system/scripts/ItemGraphic.gd" id="1_bih4t"]
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[ext_resource type="Script" path="res://grid_inventory_system/scripts/ItemGraphic.gd" id="1_bih4t"]
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[node name="Item" type="TextureRect"]
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[node name="Item" type="TextureRect"]
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expand_mode = 2
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expand_mode = 3
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script = ExtResource("1_bih4t")
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script = ExtResource("1_bih4t")
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@ -40,6 +40,9 @@ func _process(delta):
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inventory_open = false
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inventory_open = false
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inventory_background.visible=false
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inventory_background.visible=false
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#if(Input.is_action_just_pressed(inventory_rotate_input) and inventory_open==true and inventory_item_dragged != null):
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# inventory_item_dragged.rotation_degrees = inventory_item_dragged.rotation_degrees + 90.0
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var cursor_pos = get_global_mouse_position()
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var cursor_pos = get_global_mouse_position()
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if Input.is_action_just_pressed("inventory_grab"):
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if Input.is_action_just_pressed("inventory_grab"):
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