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chore update readme
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README.md
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README.md
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# Overview
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This is a repository that provides a template for you to start your Godot repositories on GitHub. This repository contains a basic project setup along with CI/CD. By default it will build for windows, linux and the web and upload their artifacts, along with deploying a build to GitHub Pages.
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|
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Example Deployment https://damientehdemon.github.io/godot_template/
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# Changing the Godot version
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You can do this by making a small change to the workflow file in `/.github/workflows/game_ci.yaml`. At the top of the file you will see a environment variable for the godot version, just change this to whatever version you want to use to build your game.
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# Recommended Flow
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To use this properly we recommend creating pull requests into the main branch, and merging your changes in that way. We recommend making a small change to the workflow file in `/.github/workflows/game_ci.yaml` and changing line `169` from `prerelease: false` to `prerelease: true`. Whenever you want to do a proper release, you can go to the list of releases on your repository and change it to be a full release instead of pre-release. This will allow you to have builds for every version of the game, while also maintaining a selection of stable builds.
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# Requirments
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In order for the workflows in this repository to work with an existing project it requires certain export profiles to be configured. You need to have a windows, linux, and web export configured using the default names: "Windows Desktop","Linux/X11", and "Web".
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# Migrating existing project
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||||
If you want to add this to an existing GitHub repository, just copy and paste the `.github` folder into the root of your existing repository. As long as your project has these exports and resides in the root of the repository the GitHub workflows should work fine.
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# Versioning
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When you push to the `main` branch the workflow will automatically be executed. The workflow will build for Web,Linux, and Windows, and then upload the build artifacts to the workflow. Then a new step will execute which will generate version numbers based on the commits. You can see below which keywords a commit message must start with to increment a major,minor, or patch number. At the end the workflow will create a release and upload the build artifacts to it.
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The keywords for versioning are configured in the `GitVersion.yaml` in the root of the repository. This is the default value.
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https://gitversion.net/docs/reference/configuration
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|
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```
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assembly-versioning-scheme: MajorMinorPatch
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mode: ContinuousDelivery
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branches: {}
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ignore:
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sha: []
|
||||
merge-message-formats: {}
|
||||
commit-message-incrementing: Enabled
|
||||
major-version-bump-message: "^(build|chore|ci|docs|feat|fix|perf|refactor|revert|style|test)(\\([\\w\\s-]*\\))?(!:|:.*\\n\\n((.+\\n)+\\n)?BREAKING CHANGE:\\s.+)"
|
||||
minor-version-bump-message: "^(feat)(\\([\\w\\s-]*\\))?:"
|
||||
patch-version-bump-message: "^(build|chore|ci|docs|fix|perf|refactor|revert|style|test)(\\([\\w\\s-]*\\))?:"
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||||
```
|
||||
# Alternative Workflows
|
||||
In order to use these just place a file in the `/.github/workflows/` folder with the contents below. Make sure that it has the file extension .yml.
|
||||
### Web,Linux,Windows - No GitHub Pages CI
|
||||
```
|
||||
name: "Godot 4.1.2 CI/CD"
|
||||
|
||||
env:
|
||||
GODOT_VERSION: 4.1.2
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
|
||||
jobs:
|
||||
web:
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
container:
|
||||
image: barichello/godot-ci:4.1.2
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Move export templates into position
|
||||
run: |
|
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mkdir -v -p ~/.local/share/godot/export_templates
|
||||
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
|
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- name: Create staging directory
|
||||
run: mkdir -v -p build/web
|
||||
|
||||
- name: Build
|
||||
run: godot -v --export-release --headless "Web"
|
||||
|
||||
- name: Add coi-service-worker
|
||||
run: |
|
||||
git clone https://github.com/gzuidhof/coi-serviceworker.git
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mv coi-serviceworker/coi-serviceworker.js build/web/coi-serviceworker.js
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sed -i '3 i <script src="coi-serviceworker.js"></script>' build/web/index.html
|
||||
|
||||
- name: Zip Web artifacts
|
||||
run: zip -r game_web.zip build/web
|
||||
|
||||
- name: Upload Web artifacts
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: game_web
|
||||
path: game_web.zip
|
||||
linux:
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
container:
|
||||
image: barichello/godot-ci:4.1.2
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Move export templates into position
|
||||
run: |
|
||||
mkdir -v -p ~/.local/share/godot/export_templates
|
||||
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
|
||||
- name: Create staging directory
|
||||
run: mkdir -v -p build/linux
|
||||
|
||||
- name: Build for Linux
|
||||
run: godot -v --export-release --headless "Linux/X11" --path . --output "build/linux/game.x86_64"
|
||||
|
||||
- name: Zip Linux artifacts
|
||||
run: zip -r game_linux.zip build/linux
|
||||
|
||||
- name: Upload Linux artifacts
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: game_linux
|
||||
path: game_linux.zip
|
||||
windows:
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
container:
|
||||
image: barichello/godot-ci:4.1.2
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Move export templates into position
|
||||
run: |
|
||||
mkdir -v -p ~/.local/share/godot/export_templates
|
||||
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
|
||||
- name: Create staging directory
|
||||
run: mkdir -v -p build/windows
|
||||
|
||||
- name: Build for windows
|
||||
run: godot -v --export-release --headless "Windows Desktop" --path . --output "build/windows/game.x86_64"
|
||||
|
||||
- name: Zip Windows artifacts
|
||||
run: zip -r game_windows.zip build/windows
|
||||
|
||||
- name: Upload windows artifacts
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: game_windows
|
||||
path: game_windows.zip
|
||||
release:
|
||||
needs: [web, linux, windows]
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Set up GitVersion
|
||||
uses: gittools/actions/gitversion/setup@v0.9.15
|
||||
with:
|
||||
versionSpec: '5.x'
|
||||
|
||||
- name: Execute GitVersion
|
||||
uses: gittools/actions/gitversion/execute@v0.9.15
|
||||
with:
|
||||
useConfigFile: true
|
||||
configFilePath: GitVersion.yml
|
||||
|
||||
- name: Get branch name
|
||||
id: get_branch
|
||||
run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_ENV
|
||||
|
||||
- name: Download artifacts
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: game_web
|
||||
|
||||
- name: Download Linux artifacts
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: game_linux
|
||||
|
||||
- name: Download Windows artifacts
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: game_windows
|
||||
|
||||
- name: Create Release
|
||||
id: create_release
|
||||
uses: actions/create-release@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
tag_name: ${{env.GitVersion_MajorMinorPatch}}
|
||||
release_name: ${{env.GitVersion_MajorMinorPatch}}
|
||||
body: |
|
||||
Release notes for ${{env.GitVersion_MajorMinorPatch}}
|
||||
draft: false
|
||||
prerelease: false
|
||||
|
||||
- name: test
|
||||
run: ls
|
||||
|
||||
- name: Upload Web Release Asset
|
||||
id: upload-release-asset
|
||||
uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
||||
asset_path: game_web.zip
|
||||
asset_name: Godot_Game_Web.zip
|
||||
asset_content_type: application/zip
|
||||
|
||||
- name: Upload Linux Release Asset
|
||||
id: upload-linux-release-asset
|
||||
uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
||||
asset_path: game_linux.zip
|
||||
asset_name: Godot_Game_Linux.zip
|
||||
asset_content_type: application/zip
|
||||
|
||||
- name: Upload Windows Release Asset
|
||||
id: upload-windows-release-asset
|
||||
uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
||||
asset_path: game_windows.zip
|
||||
asset_name: Godot_Game_Windows.zip
|
||||
asset_content_type: application/zip
|
||||
```
|
||||
### Web Only - GitHub Pages CI
|
||||
```name: "Godot 4.1.2 CI/CD"
|
||||
|
||||
env:
|
||||
GODOT_VERSION: 4.1.2
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
|
||||
jobs:
|
||||
web:
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
container:
|
||||
image: barichello/godot-ci:4.1.2
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Move export templates into position
|
||||
run: |
|
||||
mkdir -v -p ~/.local/share/godot/export_templates
|
||||
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
|
||||
- name: Create staging directory
|
||||
run: mkdir -v -p build/web
|
||||
|
||||
- name: Build
|
||||
run: godot -v --export-release --headless "Web"
|
||||
|
||||
- name: Add coi-service-worker
|
||||
run: |
|
||||
git clone https://github.com/gzuidhof/coi-serviceworker.git
|
||||
mv coi-serviceworker/coi-serviceworker.js build/web/coi-serviceworker.js
|
||||
sed -i '3 i <script src="coi-serviceworker.js"></script>' build/web/index.html
|
||||
|
||||
- name: Deploy
|
||||
uses: peaceiris/actions-gh-pages@v3.9.3
|
||||
with:
|
||||
github_token: ${{ secrets.GITHUB_TOKEN }}
|
||||
publish_dir: ./build/web
|
||||
force_orphan: true
|
||||
user_name: "github-ci[bot]"
|
||||
user_email: "github-actions[bot]@users.noreply.github.com"
|
||||
commit_message: "UPDATE GITHUB PAGES"
|
||||
|
||||
- name: Zip Web artifacts
|
||||
run: zip -r game_web.zip build/web
|
||||
|
||||
- name: Upload Web artifacts
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: game_web
|
||||
path: game_web.zip
|
||||
release:
|
||||
needs: [web, linux, windows]
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Set up GitVersion
|
||||
uses: gittools/actions/gitversion/setup@v0.9.15
|
||||
with:
|
||||
versionSpec: '5.x'
|
||||
|
||||
- name: Execute GitVersion
|
||||
uses: gittools/actions/gitversion/execute@v0.9.15
|
||||
with:
|
||||
useConfigFile: true
|
||||
configFilePath: GitVersion.yml
|
||||
|
||||
- name: Get branch name
|
||||
id: get_branch
|
||||
run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_ENV
|
||||
|
||||
- name: Download artifacts
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: game_web
|
||||
|
||||
- name: Create Release
|
||||
id: create_release
|
||||
uses: actions/create-release@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
tag_name: ${{env.GitVersion_MajorMinorPatch}}
|
||||
release_name: ${{env.GitVersion_MajorMinorPatch}}
|
||||
body: |
|
||||
Release notes for ${{env.GitVersion_MajorMinorPatch}}
|
||||
draft: false
|
||||
prerelease: false
|
||||
|
||||
- name: test
|
||||
run: ls
|
||||
|
||||
- name: Upload Web Release Asset
|
||||
id: upload-release-asset
|
||||
uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
||||
asset_path: game_web.zip
|
||||
asset_name: Godot_Game_Web.zip
|
||||
asset_content_type: application/zip
|
||||
```
|
||||
### Linux,Windows Only
|
||||
```name: "Godot 4.1.2 CI/CD"
|
||||
|
||||
env:
|
||||
GODOT_VERSION: 4.1.2
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
|
||||
jobs:
|
||||
linux:
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
container:
|
||||
image: barichello/godot-ci:4.1.2
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Move export templates into position
|
||||
run: |
|
||||
mkdir -v -p ~/.local/share/godot/export_templates
|
||||
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
|
||||
- name: Create staging directory
|
||||
run: mkdir -v -p build/linux
|
||||
|
||||
- name: Build for Linux
|
||||
run: godot -v --export-release --headless "Linux/X11" --path . --output "build/linux/game.x86_64"
|
||||
|
||||
- name: Zip Linux artifacts
|
||||
run: zip -r game_linux.zip build/linux
|
||||
|
||||
- name: Upload Linux artifacts
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: game_linux
|
||||
path: game_linux.zip
|
||||
windows:
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
container:
|
||||
image: barichello/godot-ci:4.1.2
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Move export templates into position
|
||||
run: |
|
||||
mkdir -v -p ~/.local/share/godot/export_templates
|
||||
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
|
||||
- name: Create staging directory
|
||||
run: mkdir -v -p build/windows
|
||||
|
||||
- name: Build for windows
|
||||
run: godot -v --export-release --headless "Windows Desktop" --path . --output "build/windows/game.x86_64"
|
||||
|
||||
- name: Zip Windows artifacts
|
||||
run: zip -r game_windows.zip build/windows
|
||||
|
||||
- name: Upload windows artifacts
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: game_windows
|
||||
path: game_windows.zip
|
||||
release:
|
||||
needs: [web, linux, windows]
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Set up GitVersion
|
||||
uses: gittools/actions/gitversion/setup@v0.9.15
|
||||
with:
|
||||
versionSpec: '5.x'
|
||||
|
||||
- name: Execute GitVersion
|
||||
uses: gittools/actions/gitversion/execute@v0.9.15
|
||||
with:
|
||||
useConfigFile: true
|
||||
configFilePath: GitVersion.yml
|
||||
|
||||
- name: Get branch name
|
||||
id: get_branch
|
||||
run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_ENV
|
||||
|
||||
- name: Download Linux artifacts
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: game_linux
|
||||
|
||||
- name: Download Windows artifacts
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: game_windows
|
||||
|
||||
- name: Create Release
|
||||
id: create_release
|
||||
uses: actions/create-release@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
tag_name: ${{env.GitVersion_MajorMinorPatch}}
|
||||
release_name: ${{env.GitVersion_MajorMinorPatch}}
|
||||
body: |
|
||||
Release notes for ${{env.GitVersion_MajorMinorPatch}}
|
||||
draft: false
|
||||
prerelease: false
|
||||
|
||||
- name: Upload Linux Release Asset
|
||||
id: upload-linux-release-asset
|
||||
uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
||||
asset_path: game_linux.zip
|
||||
asset_name: Godot_Game_Linux.zip
|
||||
asset_content_type: application/zip
|
||||
|
||||
- name: Upload Windows Release Asset
|
||||
id: upload-windows-release-asset
|
||||
uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
||||
asset_path: game_windows.zip
|
||||
asset_name: Godot_Game_Windows.zip
|
||||
asset_content_type: application/zip
|
||||
```
|
||||
### Linux Only
|
||||
```
|
||||
name: "Godot 4.1.2 CI/CD"
|
||||
|
||||
env:
|
||||
GODOT_VERSION: 4.1.2
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
|
||||
jobs:
|
||||
linux:
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
container:
|
||||
image: barichello/godot-ci:4.1.2
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Move export templates into position
|
||||
run: |
|
||||
mkdir -v -p ~/.local/share/godot/export_templates
|
||||
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
|
||||
- name: Create staging directory
|
||||
run: mkdir -v -p build/linux
|
||||
|
||||
- name: Build for Linux
|
||||
run: godot -v --export-release --headless "Linux/X11" --path . --output "build/linux/game.x86_64"
|
||||
|
||||
- name: Zip Linux artifacts
|
||||
run: zip -r game_linux.zip build/linux
|
||||
|
||||
- name: Upload Linux artifacts
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: game_linux
|
||||
path: game_linux.zip
|
||||
release:
|
||||
needs: [web, linux, windows]
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Set up GitVersion
|
||||
uses: gittools/actions/gitversion/setup@v0.9.15
|
||||
with:
|
||||
versionSpec: '5.x'
|
||||
|
||||
- name: Execute GitVersion
|
||||
uses: gittools/actions/gitversion/execute@v0.9.15
|
||||
with:
|
||||
useConfigFile: true
|
||||
configFilePath: GitVersion.yml
|
||||
|
||||
- name: Get branch name
|
||||
id: get_branch
|
||||
run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_ENV
|
||||
|
||||
- name: Download Linux artifacts
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: game_linux
|
||||
|
||||
- name: Create Release
|
||||
id: create_release
|
||||
uses: actions/create-release@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
tag_name: ${{env.GitVersion_MajorMinorPatch}}
|
||||
release_name: ${{env.GitVersion_MajorMinorPatch}}
|
||||
body: |
|
||||
Release notes for ${{env.GitVersion_MajorMinorPatch}}
|
||||
draft: false
|
||||
prerelease: false
|
||||
|
||||
- name: Upload Linux Release Asset
|
||||
id: upload-linux-release-asset
|
||||
uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
||||
asset_path: game_linux.zip
|
||||
asset_name: Godot_Game_Linux.zip
|
||||
asset_content_type: application/zip
|
||||
```
|
||||
### Windows Only
|
||||
```
|
||||
name: "Godot 4.1.2 CI/CD"
|
||||
|
||||
env:
|
||||
GODOT_VERSION: 4.1.2
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
|
||||
jobs:
|
||||
windows:
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
container:
|
||||
image: barichello/godot-ci:4.1.2
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Move export templates into position
|
||||
run: |
|
||||
mkdir -v -p ~/.local/share/godot/export_templates
|
||||
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
|
||||
- name: Create staging directory
|
||||
run: mkdir -v -p build/windows
|
||||
|
||||
- name: Build for windows
|
||||
run: godot -v --export-release --headless "Windows Desktop" --path . --output "build/windows/game.x86_64"
|
||||
|
||||
- name: Zip Windows artifacts
|
||||
run: zip -r game_windows.zip build/windows
|
||||
|
||||
- name: Upload windows artifacts
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: game_windows
|
||||
path: game_windows.zip
|
||||
release:
|
||||
needs: [web, linux, windows]
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Set up GitVersion
|
||||
uses: gittools/actions/gitversion/setup@v0.9.15
|
||||
with:
|
||||
versionSpec: '5.x'
|
||||
|
||||
- name: Execute GitVersion
|
||||
uses: gittools/actions/gitversion/execute@v0.9.15
|
||||
with:
|
||||
useConfigFile: true
|
||||
configFilePath: GitVersion.yml
|
||||
|
||||
- name: Get branch name
|
||||
id: get_branch
|
||||
run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_ENV
|
||||
|
||||
- name: Download Windows artifacts
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: game_windows
|
||||
|
||||
- name: Create Release
|
||||
id: create_release
|
||||
uses: actions/create-release@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
tag_name: ${{env.GitVersion_MajorMinorPatch}}
|
||||
release_name: ${{env.GitVersion_MajorMinorPatch}}
|
||||
body: |
|
||||
Release notes for ${{env.GitVersion_MajorMinorPatch}}
|
||||
draft: false
|
||||
prerelease: false
|
||||
|
||||
- name: Upload Windows Release Asset
|
||||
id: upload-windows-release-asset
|
||||
uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
||||
asset_path: game_windows.zip
|
||||
asset_name: Godot_Game_Windows.zip
|
||||
asset_content_type: application/zip
|
||||
```
|
||||
This is a resident evil or tarkov style inventory system for Godot 4.2.1.
|
||||
|
Loading…
x
Reference in New Issue
Block a user