mirror of
https://github.com/D4M13N-D3V/godot_grid_inventory.git
synced 2025-03-14 08:14:55 +00:00
started C# refactor
This commit is contained in:
parent
6a3c366cd9
commit
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.idea/.idea.godot_grid_inventory.dir/.idea/.gitignore
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Code/Grid/Enums/EnumInventoryGridCellState.cs
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Code/Grid/Enums/EnumInventoryGridCellState.cs
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namespace GodotGridInventory.Code.Grid.Enums;
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public enum EnumInventoryGridCellState
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{
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Available,
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Unavailable
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}
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Code/Grid/InventoryCell.cs
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Code/Grid/InventoryCell.cs
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using Godot;
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using GodotGridInventory.Code.Grid.Enums;
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namespace GodotGridInventory.Code.Grid;
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public class InventoryCell
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{
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private readonly InventoryGrid _parentGrid;
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public Vector2 Position { get; set; }
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public EnumInventoryGridCellState State { get; set; }
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public ItemConfiguration? Item { get; set; } = null;
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public InventoryCell(Vector2 position, InventoryGrid parentGrid)
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{
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_parentGrid = parentGrid;
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State = EnumInventoryGridCellState.Available;
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Item = null;
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Position = position;
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}
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}
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166
Code/Grid/InventoryGrid.cs
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Code/Grid/InventoryGrid.cs
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using System.Collections.Generic;
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using System.Linq;
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using Godot;
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using GodotGridInventory.Code.Grid.Enums;
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namespace GodotGridInventory.Code.Grid;
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public class InventoryGrid
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{
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private readonly int _gridWidth;
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private readonly int _gridHeight;
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private readonly List<InventoryCell> _gridCells = new();
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public InventoryGrid(int width, int height)
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{
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_gridWidth = width;
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_gridHeight = height;
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InitializeGrid();
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}
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private void InitializeGrid()
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{
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for(var x = 0; x < _gridWidth; x++)
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{
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for(var y = 0; y < _gridHeight; y++)
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{
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var cellPosition = new Vector2(x, y);
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var cell = new InventoryCell(cellPosition, this);
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_gridCells.Add(cell);
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}
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}
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}
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#region Private Methods
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/// <summary>
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/// Sets the item of a cell at a given position.
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/// </summary>
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/// <param name="position">The position of the cell to update.</param>
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/// <param name="item">The item to set the cell to.</param>
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private void SetCellItem(Vector2 position, ItemConfiguration item)
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{
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var cell = _gridCells.FirstOrDefault(cell => cell.Position == position);
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if(cell != null)
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{
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cell.Item = item;
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}
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}
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/// <summary>
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/// Clears the item of a cell at a given position.
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/// </summary>
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/// <param name="position">The position of the cell to update.</param>
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private void ClearCellItem(Vector2 position)
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{
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var cell = _gridCells.FirstOrDefault(cell => cell.Position == position);
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if(cell != null)
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{
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cell.Item = null;
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}
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}
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/// <summary>
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/// Sets the state of a cell at a given position in inventory grid space.
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/// </summary>
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/// <param name="position">The position of the cell to set.</param>
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/// <param name="state">The state to set the cell</param>
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private void SetCellState(Vector2 position, EnumInventoryGridCellState state)
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{
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var cell = _gridCells.FirstOrDefault(cell => cell.Position == position);
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if(cell != null)
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{
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cell.State = state;
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}
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}
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/// <summary>
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/// Sets the state of a selection of cells at a given position and size in inventory grid space.
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/// </summary>
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/// <param name="position">The position of the cells to set from the top left..</param>
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/// <param name="size">The size of the area to set starting at the top left.</param>
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/// <param name="state">The state to set the cells</param>
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private void SetCellAreaState(Vector2 position, Vector2 size, EnumInventoryGridCellState state)
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{
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foreach (var cell in _gridCells.Where(cell => cell.Position.X >= position.X && cell.Position.X < position.X + size.X && cell.Position.Y >= position.Y && cell.Position.Y < position.Y + size.Y))
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{
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cell.State = state;
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}
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}
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/// <summary>
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/// Gets the first available cell position that can fit an item of a given size.
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/// </summary>
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/// <param name="size">The size to check for.</param>
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/// <returns>The first coordinates available for something of the given size, or null if no space available.</returns>
|
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private Vector2? GetAvailableCellPosition(Vector2 size)
|
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{
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var availableCells = _gridCells.Where(cell => cell.State == EnumInventoryGridCellState.Available);
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var cell = availableCells.FirstOrDefault();
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if(cell != null)
|
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{
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return cell.Position;
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}
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for (int x = 0; x <= _gridWidth - size.X; x++)
|
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{
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for (int y = 0; y <= _gridHeight - size.Y; y++)
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{
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// Check if the area is available
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if (IsSpaceAvailable(new Vector2(x, y), size))
|
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{
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return new Vector2(x,y);
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}
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}
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}
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return null;
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}
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/// <summary>
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/// This checks all of the cells in a space to see if all of them are available.
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/// </summary>
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/// <param name="position">The top left position of the item in the inventories grid space.</param>
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/// <param name="size">The size of the item in inventory grid space.</param>
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/// <returns>A List of cells that are available for the item to be placed in.</returns>
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private bool IsSpaceAvailable(Vector2 position, Vector2 size)
|
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{
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var cells = _gridCells.Where( cell => cell.Position.X >= position.X && cell.Position.X < position.X + size.X && cell.Position.Y >= position.Y && cell.Position.Y < position.Y + size.Y);
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return cells.All(cell => cell.State == EnumInventoryGridCellState.Available);
|
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}
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#endregion
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#region Public Methods
|
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|
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/// <summary>
|
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/// Adds an item to the inventory grid.
|
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/// </summary>
|
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/// <param name="itemId">The ID of the item to add.</param>
|
||||
/// <param name="position">The position to add the item at in inventory grid space. If null then will insert at first available place.</param>
|
||||
/// <returns></returns>
|
||||
public bool AddItem(string itemId, Vector2? position)
|
||||
{
|
||||
var item = ItemDatabase.Instance.GetItemConfiguration(itemId);
|
||||
if(item == null)
|
||||
{
|
||||
GD.PrintErr("Attempted to add item with id " + itemId + ", which does not exist.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if(position.HasValue==false)
|
||||
{
|
||||
position = GetAvailableCellPosition(item.Size);
|
||||
}
|
||||
|
||||
if (position.HasValue==false)
|
||||
{
|
||||
GD.PrintErr("Attempted to add item with id " + itemId + ", but there is no space available.");
|
||||
return false;
|
||||
}
|
||||
|
||||
SetCellAreaState((Vector2)position, item.Size, EnumInventoryGridCellState.Unavailable);
|
||||
return true;
|
||||
}
|
||||
#endregion
|
||||
|
||||
}
|
8
Code/InventoryController.cs
Normal file
8
Code/InventoryController.cs
Normal file
@ -0,0 +1,8 @@
|
||||
using Godot;
|
||||
|
||||
namespace GodotGridInventory.Code;
|
||||
|
||||
public class InventoryController : Node
|
||||
{
|
||||
|
||||
}
|
33
Code/ItemDatabase/ItemDatabase.cs
Normal file
33
Code/ItemDatabase/ItemDatabase.cs
Normal file
@ -0,0 +1,33 @@
|
||||
using System.Linq;
|
||||
using Godot;
|
||||
using Godot.Collections;
|
||||
|
||||
namespace GodotGridInventory.Code;
|
||||
|
||||
public class ItemDatabase
|
||||
{
|
||||
public static ItemDatabase Instance { get; } = new();
|
||||
private readonly Dictionary<string, ItemConfiguration> _itemDatabase = new();
|
||||
|
||||
|
||||
|
||||
public ItemConfiguration GetItemConfiguration(string id)
|
||||
{
|
||||
return _itemDatabase[id];
|
||||
}
|
||||
|
||||
private void InitializeItemDatabase()
|
||||
{
|
||||
GD.Print("Initializing the item database.");
|
||||
var items = DirAccess.GetFilesAt(ItemDatabaseConstants.ITEMS_PATH).Where(filePath => filePath.EndsWith(ItemDatabaseConstants.ITEM_EXTENSION));
|
||||
foreach (var item in items)
|
||||
{
|
||||
var itemResource = GD.Load<ItemConfiguration>(item);
|
||||
if (itemResource != null)
|
||||
{
|
||||
_itemDatabase.Add(itemResource.Id, itemResource);
|
||||
GD.Print($"Loaded item {itemResource.Name} with id {itemResource.Id} into the item database.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
7
Code/ItemDatabase/ItemDatabaseConstants.cs
Normal file
7
Code/ItemDatabase/ItemDatabaseConstants.cs
Normal file
@ -0,0 +1,7 @@
|
||||
namespace GodotGridInventory.Code;
|
||||
|
||||
public class ItemDatabaseConstants
|
||||
{
|
||||
public static string ITEMS_PATH = "res://grid_inventory_system/items";
|
||||
public static string ITEM_EXTENSION = ".tres";
|
||||
}
|
15
Code/Items/Enums/EnumItemActions.cs
Normal file
15
Code/Items/Enums/EnumItemActions.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using System;
|
||||
|
||||
namespace GodotGridInventory.Code.Items.Enums;
|
||||
|
||||
[Flags]
|
||||
public enum EnumItemActions
|
||||
{
|
||||
None = 0,
|
||||
Examine = 1 << 1,
|
||||
Equip = 1 << 2,
|
||||
Use = 1 << 3,
|
||||
Open = 1 << 4,
|
||||
Drop = 1 << 5,
|
||||
Destroy = 1 << 6
|
||||
}
|
15
Code/Items/ItemConfiguration.cs
Normal file
15
Code/Items/ItemConfiguration.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using Godot;
|
||||
using System;
|
||||
using GodotGridInventory.Code.Items.Enums;
|
||||
|
||||
[GlobalClass, Icon("res://icon.svg")]
|
||||
public partial class ItemConfiguration : Resource
|
||||
{
|
||||
[Export] public string Id { get; set; }
|
||||
[Export] public string Name { get; set; }
|
||||
[Export] public string Description { get; set; }
|
||||
[Export] public Vector2 Size { get; set; }
|
||||
[Export] public Texture2D Texture { get; set; }
|
||||
[Export] public EnumItemActions Actions { get; set; }
|
||||
[Export] public string[] Slots { get; set; }
|
||||
}
|
9
Godot Grid Inventory.csproj
Normal file
9
Godot Grid Inventory.csproj
Normal file
@ -0,0 +1,9 @@
|
||||
<Project Sdk="Godot.NET.Sdk/4.2.1">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
|
||||
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
|
||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||
<RootNamespace>GodotGridInventory</RootNamespace>
|
||||
</PropertyGroup>
|
||||
</Project>
|
19
Godot Grid Inventory.sln
Normal file
19
Godot Grid Inventory.sln
Normal file
@ -0,0 +1,19 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Godot Grid Inventory", "Godot Grid Inventory.csproj", "{93B1D768-2E58-417C-B620-206485D0BF80}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
ExportDebug|Any CPU = ExportDebug|Any CPU
|
||||
ExportRelease|Any CPU = ExportRelease|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{93B1D768-2E58-417C-B620-206485D0BF80}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{93B1D768-2E58-417C-B620-206485D0BF80}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{93B1D768-2E58-417C-B620-206485D0BF80}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
|
||||
{93B1D768-2E58-417C-B620-206485D0BF80}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
|
||||
{93B1D768-2E58-417C-B620-206485D0BF80}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
|
||||
{93B1D768-2E58-417C-B620-206485D0BF80}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
14
Resources/Items/debug_item_small.tres
Normal file
14
Resources/Items/debug_item_small.tres
Normal file
@ -0,0 +1,14 @@
|
||||
[gd_resource type="Resource" script_class="ItemConfiguration" load_steps=3 format=3 uid="uid://c8ge77yvt0q84"]
|
||||
|
||||
[ext_resource type="Script" path="res://Code/Items/ItemConfiguration.cs" id="1_8ae1i"]
|
||||
[ext_resource type="Texture2D" uid="uid://bj3tjdbw5xdlj" path="res://icon.svg" id="1_arnqm"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_8ae1i")
|
||||
Id = "item_small"
|
||||
Name = "Item Small"
|
||||
Description = "A small item."
|
||||
Size = Vector2(3, 3)
|
||||
Texture = ExtResource("1_arnqm")
|
||||
Actions = 0
|
||||
Slots = PackedStringArray()
|
33
debug.gd
33
debug.gd
@ -1,33 +0,0 @@
|
||||
extends Node
|
||||
|
||||
|
||||
@export var inventory:InventoryController
|
||||
@export var grid:GridContainer
|
||||
func _ready():
|
||||
var items = ItemDb.ITEMS
|
||||
for item in items:
|
||||
var button = Button.new()
|
||||
grid.add_child(button)
|
||||
button.text = "Spawn "+item
|
||||
button.connect("pressed", func():
|
||||
inventory.pickup_item(item))
|
||||
|
||||
|
||||
func _on_button_3_pressed():
|
||||
$"..".pickup_item("small_debug_item")
|
||||
|
||||
|
||||
func _on_button_2_pressed():
|
||||
$"..".pickup_item("medium_debug_item")
|
||||
|
||||
|
||||
func _on_button_pressed():
|
||||
$"..".pickup_item("large_debug_item")
|
||||
|
||||
|
||||
func _on_button_4_pressed():
|
||||
$"..".pickup_item("shirt")
|
||||
|
||||
|
||||
func _on_button_5_pressed():
|
||||
$"..".pickup_item("hat")
|
@ -1,20 +0,0 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://c2c7v5idagdqr"]
|
||||
|
||||
[ext_resource type="Script" path="res://debug.gd" id="1_qtffx"]
|
||||
|
||||
[sub_resource type="GDScript" id="GDScript_fqjhy"]
|
||||
|
||||
[node name="DEBUG" type="Node" node_paths=PackedStringArray("grid")]
|
||||
script = ExtResource("1_qtffx")
|
||||
grid = NodePath("Items/GridContainer")
|
||||
|
||||
[node name="Items" type="ScrollContainer" parent="."]
|
||||
anchors_preset = 9
|
||||
anchor_bottom = 1.0
|
||||
offset_right = 228.0
|
||||
grow_vertical = 2
|
||||
script = SubResource("GDScript_fqjhy")
|
||||
|
||||
[node name="GridContainer" type="GridContainer" parent="Items"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
Binary file not shown.
Before Width: | Height: | Size: 825 KiB |
@ -1,34 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://ghlfm76i4kve"
|
||||
path="res://.godot/imported/hat.png-706aaac0cb9cc74c2e7d8c97ed023b0c.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://grid_inventory_system/debug/hat.png"
|
||||
dest_files=["res://.godot/imported/hat.png-706aaac0cb9cc74c2e7d8c97ed023b0c.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=3
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
Binary file not shown.
Before Width: | Height: | Size: 146 KiB |
@ -1,34 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bdfcmsyry3sg3"
|
||||
path="res://.godot/imported/shirt.png-c04d1f8c53dc5f843f267734a8b0f810.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://grid_inventory_system/debug/shirt.png"
|
||||
dest_files=["res://.godot/imported/shirt.png-c04d1f8c53dc5f843f267734a8b0f810.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=3
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
@ -1,18 +0,0 @@
|
||||
[gd_resource type="Resource" script_class="ItemConfiguration" load_steps=3 format=3 uid="uid://bu1t7ogoct2pm"]
|
||||
|
||||
[ext_resource type="Script" path="res://grid_inventory_system/scripts/ItemConfiguration.gd" id="1_f4bsa"]
|
||||
[ext_resource type="Texture2D" uid="uid://bdfcmsyry3sg3" path="res://grid_inventory_system/debug/shirt.png" id="1_gmlai"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_f4bsa")
|
||||
item_id = "shirt"
|
||||
item_name = "Shirt"
|
||||
item_description = "This is a shirt"
|
||||
item_size = Vector2(256, 256)
|
||||
item_usable = false
|
||||
item_openable = false
|
||||
item_droppable = false
|
||||
item_destroyable = false
|
||||
item_equipment = true
|
||||
item_equipment_slot = "BODY"
|
||||
item_texture = ExtResource("1_gmlai")
|
@ -1,18 +0,0 @@
|
||||
[gd_resource type="Resource" script_class="ItemConfiguration" load_steps=3 format=3 uid="uid://cauw4i0kveld6"]
|
||||
|
||||
[ext_resource type="Script" path="res://grid_inventory_system/scripts/ItemConfiguration.gd" id="1_hflmv"]
|
||||
[ext_resource type="Texture2D" uid="uid://ghlfm76i4kve" path="res://grid_inventory_system/debug/hat.png" id="1_vm0jo"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_hflmv")
|
||||
item_id = "hat"
|
||||
item_name = "Hat"
|
||||
item_description = "This is a hat"
|
||||
item_size = Vector2(224, 160)
|
||||
item_usable = false
|
||||
item_openable = false
|
||||
item_droppable = false
|
||||
item_destroyable = false
|
||||
item_equipment = true
|
||||
item_equipment_slot = "HEAD"
|
||||
item_texture = ExtResource("1_vm0jo")
|
@ -1,18 +0,0 @@
|
||||
[gd_resource type="Resource" script_class="ItemConfiguration" load_steps=3 format=3 uid="uid://d2orfaiyhg0sa"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://bdvx58rwnaeev" path="res://icon.svg" id="1_l6twi"]
|
||||
[ext_resource type="Script" path="res://grid_inventory_system/scripts/ItemConfiguration.gd" id="2_40ofh"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("2_40ofh")
|
||||
item_id = "large_debug_item"
|
||||
item_name = "Debug Item Large"
|
||||
item_description = "A large item for debugging."
|
||||
item_size = Vector2(256, 256)
|
||||
item_usable = true
|
||||
item_openable = false
|
||||
item_droppable = false
|
||||
item_destroyable = true
|
||||
item_equipment = false
|
||||
item_equipment_slot = "NONE"
|
||||
item_texture = ExtResource("1_l6twi")
|
@ -1,18 +0,0 @@
|
||||
[gd_resource type="Resource" script_class="ItemConfiguration" load_steps=3 format=3 uid="uid://drkcx6hkx0ay8"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://bdvx58rwnaeev" path="res://icon.svg" id="1_jwlst"]
|
||||
[ext_resource type="Script" path="res://grid_inventory_system/scripts/ItemConfiguration.gd" id="2_xdqd2"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("2_xdqd2")
|
||||
item_id = "medium_debug_item"
|
||||
item_name = "Debug Item Medium"
|
||||
item_description = "A medium item for debugging."
|
||||
item_size = Vector2(128, 128)
|
||||
item_usable = false
|
||||
item_openable = true
|
||||
item_droppable = true
|
||||
item_destroyable = false
|
||||
item_equipment = false
|
||||
item_equipment_slot = "NONE"
|
||||
item_texture = ExtResource("1_jwlst")
|
@ -1,18 +0,0 @@
|
||||
[gd_resource type="Resource" script_class="ItemConfiguration" load_steps=3 format=3 uid="uid://p3m1yi3kw1q6"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://bdvx58rwnaeev" path="res://icon.svg" id="1_g0vsl"]
|
||||
[ext_resource type="Script" path="res://grid_inventory_system/scripts/ItemConfiguration.gd" id="2_lq0i6"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("2_lq0i6")
|
||||
item_id = "small_debug_item"
|
||||
item_name = "Debug Item Small"
|
||||
item_description = "A small item for debugging."
|
||||
item_size = Vector2(64, 64)
|
||||
item_usable = false
|
||||
item_openable = false
|
||||
item_droppable = false
|
||||
item_destroyable = true
|
||||
item_equipment = false
|
||||
item_equipment_slot = "NONE"
|
||||
item_texture = ExtResource("1_g0vsl")
|
@ -1,13 +0,0 @@
|
||||
[gd_resource type="Resource" script_class="ItemConfiguration" load_steps=2 format=3 uid="uid://cvy3nwmcgx5le"]
|
||||
|
||||
[ext_resource type="Script" path="res://grid_inventory_system/scripts/ItemConfiguration.gd" id="1_jvmcf"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_jvmcf")
|
||||
item_id = "item"
|
||||
item_name = "Item Name"
|
||||
item_description = "This is the default item description."
|
||||
item_size = Vector2(3, 3)
|
||||
item_usable = false
|
||||
item_equipment = false
|
||||
item_equipment_slot = "NONE"
|
@ -1,50 +0,0 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://bkmpq37oqwww8"]
|
||||
|
||||
[ext_resource type="Script" path="res://grid_inventory_system/scripts/ContextMenu.gd" id="1_dwa8t"]
|
||||
|
||||
[node name="ContextMenu" type="Panel" node_paths=PackedStringArray("use_button", "open_button", "drop_button", "destroy_button")]
|
||||
custom_minimum_size = Vector2(160, 0)
|
||||
offset_left = 240.0
|
||||
offset_top = 102.0
|
||||
offset_right = 400.0
|
||||
offset_bottom = 210.0
|
||||
script = ExtResource("1_dwa8t")
|
||||
use_button = NodePath("ContextOptions/Use")
|
||||
open_button = NodePath("ContextOptions/Open")
|
||||
drop_button = NodePath("ContextOptions/Drop")
|
||||
destroy_button = NodePath("ContextOptions/Destroy")
|
||||
|
||||
[node name="ContextOptions" type="GridContainer" parent="."]
|
||||
layout_mode = 0
|
||||
offset_left = 5.0
|
||||
offset_top = 4.0
|
||||
offset_right = 95.0
|
||||
offset_bottom = 42.0
|
||||
|
||||
[node name="Use" type="Button" parent="ContextOptions"]
|
||||
custom_minimum_size = Vector2(150, 0)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
theme_override_font_sizes/font_size = 10
|
||||
text = "Use"
|
||||
|
||||
[node name="Open" type="Button" parent="ContextOptions"]
|
||||
custom_minimum_size = Vector2(150, 0)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
theme_override_font_sizes/font_size = 10
|
||||
text = "Open"
|
||||
|
||||
[node name="Drop" type="Button" parent="ContextOptions"]
|
||||
custom_minimum_size = Vector2(150, 0)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
theme_override_font_sizes/font_size = 10
|
||||
text = "Drop"
|
||||
|
||||
[node name="Destroy" type="Button" parent="ContextOptions"]
|
||||
custom_minimum_size = Vector2(150, 0)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
theme_override_font_sizes/font_size = 10
|
||||
text = "Destroy"
|
@ -1,129 +0,0 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://brs6u78mwggbp"]
|
||||
|
||||
[ext_resource type="Script" path="res://grid_inventory_system/scripts/InventoryController.gd" id="1_pdgp8"]
|
||||
[ext_resource type="Script" path="res://grid_inventory_system/scripts/ItemSlot.gd" id="2_7s2pc"]
|
||||
[ext_resource type="Script" path="res://grid_inventory_system/scripts/InventoryGrid.gd" id="3_05dq4"]
|
||||
[ext_resource type="PackedScene" uid="uid://c2c7v5idagdqr" path="res://grid_inventory_system/debug/debug_ui.tscn" id="4_w8gq7"]
|
||||
|
||||
[node name="Inventory" type="Control" node_paths=PackedStringArray("inventory_grid", "inventory_loot_grid", "inventory_background", "inventory_equipment_slots")]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_pdgp8")
|
||||
inventory_grid = NodePath("UI/Background/Items")
|
||||
inventory_loot_grid = NodePath("UI/Background/ColorRect/LootItems")
|
||||
inventory_background = NodePath("UI/Background")
|
||||
inventory_equipment_slots = NodePath("UI/Background/Equipment")
|
||||
|
||||
[node name="UI" type="CanvasLayer" parent="."]
|
||||
|
||||
[node name="Background" type="ColorRect" parent="UI"]
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -473.5
|
||||
offset_top = -462.0
|
||||
offset_right = 473.5
|
||||
offset_bottom = 9.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
color = Color(0.121569, 0.121569, 0.121569, 1)
|
||||
|
||||
[node name="Equipment" type="ColorRect" parent="UI/Background"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 11
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = -237.0
|
||||
offset_top = 4.0
|
||||
offset_right = -4.0
|
||||
offset_bottom = -4.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 2
|
||||
color = Color(0.184314, 0.184314, 0.184314, 1)
|
||||
script = ExtResource("2_7s2pc")
|
||||
|
||||
[node name="HEAD" type="ColorRect" parent="UI/Background/Equipment"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 5
|
||||
anchor_left = 0.5
|
||||
anchor_right = 0.5
|
||||
offset_left = -37.0
|
||||
offset_top = 16.5
|
||||
offset_right = 38.0
|
||||
offset_bottom = 91.5
|
||||
grow_horizontal = 2
|
||||
color = Color(0.278431, 0.278431, 0.278431, 1)
|
||||
|
||||
[node name="BODY" type="ColorRect" parent="UI/Background/Equipment"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 4
|
||||
anchor_top = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = 32.5
|
||||
offset_top = -121.0
|
||||
offset_right = 202.5
|
||||
offset_bottom = 49.0
|
||||
grow_vertical = 2
|
||||
color = Color(0.278431, 0.278431, 0.278431, 1)
|
||||
|
||||
[node name="WEAPON" type="ColorRect" parent="UI/Background/Equipment"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 4
|
||||
anchor_top = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = 7.5
|
||||
offset_top = 91.0
|
||||
offset_right = 227.5
|
||||
offset_bottom = 194.0
|
||||
grow_vertical = 2
|
||||
color = Color(0.278431, 0.278431, 0.278431, 1)
|
||||
|
||||
[node name="ColorRect" type="ColorRect" parent="UI/Background"]
|
||||
layout_mode = 0
|
||||
offset_left = -3.0
|
||||
offset_top = 470.0
|
||||
offset_right = 711.0
|
||||
offset_bottom = 717.0
|
||||
color = Color(0.105882, 0.105882, 0.105882, 0.905882)
|
||||
|
||||
[node name="LootItems" type="ColorRect" parent="UI/Background/ColorRect"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 9
|
||||
anchor_bottom = 1.0
|
||||
offset_left = 15.0
|
||||
offset_top = 8.0
|
||||
offset_right = 704.0
|
||||
offset_bottom = -14.0
|
||||
grow_vertical = 2
|
||||
color = Color(0.164706, 0.164706, 0.164706, 1)
|
||||
script = ExtResource("3_05dq4")
|
||||
inventory_item_grid_width = 21
|
||||
inventory_item_grid_height = 7
|
||||
inventory_grid_default_color = Color(1, 1, 1, 1)
|
||||
inventory_grid_used_color = Color(0, 1, 0, 1)
|
||||
|
||||
[node name="Items" type="ColorRect" parent="UI/Background"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 9
|
||||
anchor_bottom = 1.0
|
||||
offset_left = 12.0
|
||||
offset_top = 8.0
|
||||
offset_right = 701.0
|
||||
offset_bottom = -8.0
|
||||
grow_vertical = 2
|
||||
color = Color(0.164706, 0.164706, 0.164706, 1)
|
||||
script = ExtResource("3_05dq4")
|
||||
inventory_item_grid_width = 21
|
||||
inventory_item_grid_height = 14
|
||||
inventory_grid_default_color = Color(1, 1, 1, 1)
|
||||
inventory_grid_used_color = Color(0, 1, 0, 1)
|
||||
|
||||
[node name="DEBUG" parent="." node_paths=PackedStringArray("inventory") instance=ExtResource("4_w8gq7")]
|
||||
inventory = NodePath("..")
|
@ -1,22 +0,0 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://b1nobn0glk4ru"]
|
||||
|
||||
[ext_resource type="Script" path="res://grid_inventory_system/scripts/InventorySlot.gd" id="1_wp4po"]
|
||||
[ext_resource type="Texture2D" uid="uid://bdvx58rwnaeev" path="res://icon.svg" id="2_1w5re"]
|
||||
|
||||
[node name="InventorySlot" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_right = -1888.0
|
||||
offset_bottom = -1048.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_wp4po")
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="."]
|
||||
layout_mode = 1
|
||||
offset_right = 10.0
|
||||
offset_bottom = 10.0
|
||||
texture = ExtResource("2_1w5re")
|
||||
expand_mode = 1
|
@ -1,25 +0,0 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://dtir5hovd6i3h"]
|
||||
|
||||
[ext_resource type="Script" path="res://grid_inventory_system/scripts/Item.gd" id="1_cs6rn"]
|
||||
[ext_resource type="Texture2D" uid="uid://bdvx58rwnaeev" path="res://icon.svg" id="2_uetec"]
|
||||
|
||||
[node name="Item" type="Control" node_paths=PackedStringArray("graphic")]
|
||||
clip_contents = true
|
||||
layout_mode = 3
|
||||
anchors_preset = 0
|
||||
offset_right = 100.0
|
||||
offset_bottom = 100.0
|
||||
script = ExtResource("1_cs6rn")
|
||||
graphic = NodePath("Graphic")
|
||||
|
||||
[node name="Graphic" type="TextureRect" parent="."]
|
||||
unique_name_in_owner = true
|
||||
clip_contents = true
|
||||
layout_mode = 0
|
||||
offset_right = 40.0
|
||||
offset_bottom = 40.0
|
||||
pivot_offset = Vector2(20, 20)
|
||||
texture = ExtResource("2_uetec")
|
||||
expand_mode = 1
|
||||
|
||||
[node name="Node" type="Node" parent="."]
|
@ -1,19 +0,0 @@
|
||||
extends Panel
|
||||
class_name ContextMenu
|
||||
|
||||
@export var use_button:Button
|
||||
@export var open_button:Button
|
||||
@export var drop_button:Button
|
||||
@export var destroy_button:Button
|
||||
|
||||
func set_use(disabled):
|
||||
use_button.disabled=disabled
|
||||
|
||||
func set_open(disabled):
|
||||
open_button.disabled=disabled
|
||||
|
||||
func set_drop(disabled):
|
||||
drop_button.disabled=disabled
|
||||
|
||||
func set_destroy(disabled):
|
||||
destroy_button.disabled=disabled
|
@ -1,173 +0,0 @@
|
||||
extends Control
|
||||
class_name InventoryController
|
||||
const ITEM_BASE = preload("res://grid_inventory_system/scenes/Item.tscn")
|
||||
const CONTEXT_MENU = preload("res://grid_inventory_system/scenes/ContextMenu.tscn")
|
||||
@export var inventory_open_input:String = "inventory_open"
|
||||
@export var inventory_close_input:String = "inventory_close"
|
||||
@export var inventory_use_input:String = "inventory_use"
|
||||
@export var inventory_grab_input:String = "inventory_grab"
|
||||
@export var inventory_rotate_input:String = "inventory_rotate"
|
||||
@export var inventory_grid:Control
|
||||
@export var inventory_loot_grid:Control
|
||||
@export var inventory_background:Control
|
||||
@export var inventory_equipment_slots:Control
|
||||
|
||||
|
||||
var inventory_open = true
|
||||
var inventory_item_dragged = null
|
||||
var inventory_item_cursor_offset = Vector2()
|
||||
var inventory_item_dragged_last_container = null
|
||||
var inventory_item_dragged_last_pos = Vector2()
|
||||
var inventory_context_menu:Control = null
|
||||
var inventory_context_menu_item
|
||||
|
||||
|
||||
signal inventory_item_equipped(item_config,slot)
|
||||
signal inventory_item_unequipped(item_config,slot)
|
||||
signal inventory_item_dropped(item_config)
|
||||
signal inventory_item_grabbed(item_config, x, y, container)
|
||||
signal inventory_item_released(item_config, x, y, container)
|
||||
signal inventory_item_used(item_config, x, y)
|
||||
signal inventory_item_destroyed(item_config, x, y)
|
||||
signal inventory_item_opened(item_config, x, y)
|
||||
|
||||
func _ready():
|
||||
if(inventory_grid==null):
|
||||
printerr("The inventory grid was not assigned to the inventory controller!")
|
||||
if(inventory_background==null):
|
||||
printerr("The inventory background was not assigned to the inventory controller!")
|
||||
if(inventory_grid==null):
|
||||
printerr("The inventory equipment slots was not assigned to the inventory controller!")
|
||||
|
||||
func _process(delta):
|
||||
if(Input.is_action_just_pressed(inventory_open_input) and inventory_open==false):
|
||||
inventory_open = true
|
||||
inventory_background.visible=true
|
||||
|
||||
if(Input.is_action_just_pressed(inventory_close_input) and inventory_open==true):
|
||||
inventory_open = false
|
||||
inventory_background.visible=false
|
||||
|
||||
if(Input.is_action_just_pressed(inventory_rotate_input) and inventory_open==true and inventory_item_dragged != null):
|
||||
inventory_item_dragged.rotate_item(90)
|
||||
|
||||
var cursor_pos = get_global_mouse_position()
|
||||
|
||||
if Input.is_action_just_pressed("inventory_grab"):
|
||||
grab(cursor_pos)
|
||||
|
||||
if Input.is_action_just_released("inventory_grab"):
|
||||
release(cursor_pos)
|
||||
|
||||
if Input.is_action_just_pressed("inventory_use"):
|
||||
try_to_open_context_menu()
|
||||
|
||||
|
||||
if inventory_item_dragged != null:
|
||||
inventory_item_dragged.global_position = cursor_pos + inventory_item_cursor_offset
|
||||
|
||||
func try_to_open_context_menu():
|
||||
var mouse_position = get_global_mouse_position()
|
||||
var c = _get_container_mouse_over()
|
||||
if c != null and c.has_method("grab_item"):
|
||||
var item = c.check_item(mouse_position)
|
||||
if item != null:
|
||||
if(inventory_context_menu!=null):
|
||||
inventory_context_menu.queue_free()
|
||||
show_context_menu(mouse_position,item)
|
||||
else:
|
||||
hide_context_menu()
|
||||
|
||||
|
||||
# Function to show the context menu at a specific position
|
||||
func show_context_menu(mouse_pos: Vector2, item):
|
||||
inventory_context_menu = CONTEXT_MENU.instantiate()
|
||||
inventory_background.add_child(inventory_context_menu)
|
||||
inventory_context_menu.global_position = mouse_pos + Vector2(-20,-15)
|
||||
inventory_context_menu.set_use(not item.item_config.item_usable)
|
||||
inventory_context_menu.set_drop(not item.item_config.item_droppable)
|
||||
inventory_context_menu.set_destroy(not item.item_config.item_destroyable)
|
||||
inventory_context_menu.set_open(not item.item_config.item_openable)
|
||||
inventory_context_menu_item = item
|
||||
# Function to hide the context menu
|
||||
func hide_context_menu():
|
||||
if(inventory_context_menu!=null):
|
||||
inventory_context_menu_item=null
|
||||
inventory_context_menu.queue_free()
|
||||
|
||||
func context_menu_open():
|
||||
print("OPEN!")
|
||||
|
||||
func context_menu_use():
|
||||
print("USED!")
|
||||
|
||||
func context_menu_destroy():
|
||||
print("DESTROYED!")
|
||||
|
||||
func context_menu_drop():
|
||||
print("DROPPED!")
|
||||
|
||||
func grab(cursor_pos):
|
||||
var c = _get_container_mouse_over()
|
||||
if c != null and c.has_method("grab_item"):
|
||||
inventory_item_dragged = c.grab_item(cursor_pos)
|
||||
if inventory_item_dragged != null:
|
||||
add_child(inventory_item_dragged)
|
||||
inventory_item_dragged_last_container = c
|
||||
inventory_item_dragged_last_pos = inventory_item_dragged.global_position
|
||||
inventory_item_cursor_offset = inventory_item_dragged.global_position - cursor_pos
|
||||
if(inventory_context_menu_item==inventory_item_dragged):
|
||||
release(cursor_pos)
|
||||
|
||||
func release(cursor_pos):
|
||||
if inventory_item_dragged == null:
|
||||
return
|
||||
var c = _get_container_mouse_over()
|
||||
if c == null:
|
||||
drop_item()
|
||||
elif c.has_method("insert_item"):
|
||||
if c.insert_item(inventory_item_dragged):
|
||||
inventory_item_dragged = null
|
||||
else:
|
||||
return_item()
|
||||
else:
|
||||
return_item()
|
||||
|
||||
func use(cursor_pos):
|
||||
pass
|
||||
|
||||
func pickup_item(item_id):
|
||||
var item = ITEM_BASE.instantiate()
|
||||
item.set_meta("id", item_id)
|
||||
item.init_item(item_id)
|
||||
if not inventory_grid.insert_item_at_first_available_spot(item):
|
||||
item.queue_free()
|
||||
return false
|
||||
return true
|
||||
|
||||
func drop_item():
|
||||
inventory_item_dropped.emit(inventory_item_dragged.item_config)
|
||||
inventory_item_dragged.queue_free()
|
||||
inventory_item_dragged = null
|
||||
|
||||
# Function to return the dragged item to its original position or container
|
||||
func return_item():
|
||||
inventory_item_dragged.global_position = inventory_item_dragged_last_pos
|
||||
inventory_item_dragged_last_container.insert_item(inventory_item_dragged)
|
||||
inventory_item_dragged = null
|
||||
|
||||
func _get_container_mouse_over():
|
||||
|
||||
if(_is_mouse_ontop_of_control(inventory_grid)==true):
|
||||
return inventory_grid
|
||||
elif(_is_mouse_ontop_of_control(inventory_loot_grid)==true):
|
||||
return inventory_loot_grid
|
||||
elif(_is_mouse_ontop_of_control(inventory_equipment_slots)==true):
|
||||
return inventory_equipment_slots
|
||||
elif(_is_mouse_ontop_of_control(inventory_background)==true):
|
||||
return inventory_background
|
||||
return null
|
||||
|
||||
func _is_mouse_ontop_of_control(c):
|
||||
var cursor_pos = get_global_mouse_position()
|
||||
return c.get_global_rect().has_point(cursor_pos)
|
@ -1,149 +0,0 @@
|
||||
extends ColorRect
|
||||
class_name InventoryItemGrid
|
||||
|
||||
# Arrays to store inventory items and the grid representation
|
||||
var inventory_item_grid_items = []
|
||||
|
||||
# 2D dictionary to represent the inventory grid, where each cell has information about usage and a corresponding ColorRect node
|
||||
var inventory_item_grid = {}
|
||||
var inventory_item_grid_cell_size = 32
|
||||
@export var inventory_item_grid_width = 0
|
||||
@export var inventory_item_grid_height = 0
|
||||
@export var inventory_grid_default_color: Color
|
||||
@export var inventory_grid_used_color: Color
|
||||
|
||||
# Signals for item-related events
|
||||
signal weapon_equipped(weapon_id, item)
|
||||
signal weapon_unequipped(weapon_id, item)
|
||||
signal item_used(item_id)
|
||||
|
||||
func _ready():
|
||||
# Initialize the inventory grid
|
||||
for x in range(inventory_item_grid_width):
|
||||
inventory_item_grid[x] = {}
|
||||
for y in range(inventory_item_grid_height):
|
||||
inventory_item_grid[x][y] = {}
|
||||
inventory_item_grid[x][y]["used"] = false
|
||||
|
||||
# Create ColorRect nodes for each grid cell and set their default colors
|
||||
for y in range(inventory_item_grid_height):
|
||||
for x in range(inventory_item_grid_width):
|
||||
var color_rect = ColorRect.new()
|
||||
color_rect.global_position = Vector2(x * inventory_item_grid_cell_size, y * inventory_item_grid_cell_size)
|
||||
color_rect.size = Vector2(inventory_item_grid_cell_size - 2, inventory_item_grid_cell_size - 2)
|
||||
add_child(color_rect)
|
||||
color_rect.color = inventory_grid_default_color
|
||||
inventory_item_grid[x][y]["rect"] = color_rect
|
||||
|
||||
# Function to insert an item into the inventory grid
|
||||
func insert_item(item):
|
||||
var item_pos = item.global_position-global_position
|
||||
var g_pos = pos_to_grid_coord(item_pos)
|
||||
var item_size = get_grid_size(item)
|
||||
|
||||
# Check if there is enough space to insert the item
|
||||
if is_grid_space_available(g_pos.x, g_pos.y, item_size.x, item_size.y)==true:
|
||||
set_grid_space(g_pos.x, g_pos.y, item_size.x, item_size.y, true)
|
||||
item.position = Vector2(g_pos.x, g_pos.y) * inventory_item_grid_cell_size
|
||||
var parent = item.get_parent()
|
||||
if(parent!=null):
|
||||
parent.remove_child(item)
|
||||
add_child(item)
|
||||
inventory_item_grid_items.append(item)
|
||||
return true
|
||||
else:
|
||||
return false
|
||||
|
||||
# Function to grab an item from the inventory grid based on a position
|
||||
func grab_item(pos):
|
||||
var item = get_item_under_pos(pos)
|
||||
if item == null:
|
||||
return null
|
||||
|
||||
var item_pos = item.position
|
||||
var g_pos = pos_to_grid_coord(item_pos)
|
||||
var item_size = get_grid_size(item)
|
||||
set_grid_space(g_pos.x, g_pos.y, item_size.x, item_size.y, false)
|
||||
|
||||
inventory_item_grid_items.remove_at(inventory_item_grid_items.find(item))
|
||||
return item
|
||||
|
||||
func check_item(pos):
|
||||
var item = get_item_under_pos(pos)
|
||||
if item == null:
|
||||
return null
|
||||
return item
|
||||
|
||||
# Function to use an item from the inventory grid based on a position
|
||||
func use_item(pos):
|
||||
var item = get_item_under_pos(pos)
|
||||
if item == null:
|
||||
return null
|
||||
|
||||
# Emit signal if the item is usable
|
||||
if item.item_config.item_usable == true:
|
||||
item_used.emit(item.item_config.item_id)
|
||||
item.queue_free()
|
||||
|
||||
var item_size = get_grid_size(item)
|
||||
var item_pos = item.global_position-global_position
|
||||
var g_pos = pos_to_grid_coord(item_pos)
|
||||
inventory_item_grid_items.remove_at(inventory_item_grid_items.find(item))
|
||||
set_grid_space(g_pos.x, g_pos.y, item_size.x, item_size.y, false)
|
||||
|
||||
# Function to convert global position to grid coordinates
|
||||
func pos_to_grid_coord(pos):
|
||||
var results = {}
|
||||
results.x = int(pos.x / inventory_item_grid_cell_size)
|
||||
results.y = int(pos.y / inventory_item_grid_cell_size)
|
||||
return results
|
||||
|
||||
# Function to get the grid size of an item in terms of grid cells
|
||||
func get_grid_size(item):
|
||||
var results = {}
|
||||
var s = item.size
|
||||
results.x = int(clamp(s.x / inventory_item_grid_cell_size, 1.0, 500.0))
|
||||
results.y = int(clamp(s.y / inventory_item_grid_cell_size, 1.0, 500.0))
|
||||
return results
|
||||
|
||||
# Function to check if there is enough space in the grid to place an item
|
||||
func is_grid_space_available(x, y, w, h):
|
||||
if x < 0 or y < 0:
|
||||
return false
|
||||
if x + w > inventory_item_grid_width or y + h > inventory_item_grid_height:
|
||||
return false
|
||||
for i in range(x, x + w):
|
||||
for j in range(y, y + h):
|
||||
if inventory_item_grid[i][j]["used"] == true:
|
||||
return false
|
||||
return true
|
||||
|
||||
# Function to set the usage state of grid cells and update ColorRect colors accordingly
|
||||
func set_grid_space(x, y, w, h, state):
|
||||
for i in range(x, x + w):
|
||||
for j in range(y, y + h):
|
||||
if state == true:
|
||||
inventory_item_grid[i][j]["used"] = true
|
||||
inventory_item_grid[i][j]["rect"].color = inventory_grid_used_color
|
||||
else:
|
||||
inventory_item_grid[i][j]["used"] = false
|
||||
inventory_item_grid[i][j]["rect"].color = inventory_grid_default_color
|
||||
|
||||
# Function to get the item under a given position
|
||||
func get_item_under_pos(pos):
|
||||
for item in inventory_item_grid_items:
|
||||
if item.get_global_rect().has_point(pos):
|
||||
return item
|
||||
return null
|
||||
# Function to insert an item at the first available spot in the grid
|
||||
# Function to insert an item at the first available spot in the grid
|
||||
func insert_item_at_first_available_spot(item):
|
||||
for x in range(inventory_item_grid_width):
|
||||
for y in range(inventory_item_grid_height):
|
||||
if inventory_item_grid[x][y]["used"] == false:
|
||||
item.global_position = global_position+ Vector2(x * inventory_item_grid_cell_size, y * inventory_item_grid_cell_size)
|
||||
if insert_item(item) == true:
|
||||
print("Item inserted at:", item.position)
|
||||
return true
|
||||
return false
|
||||
|
@ -1,11 +0,0 @@
|
||||
extends Control
|
||||
|
||||
enum slot_state { free, used }
|
||||
|
||||
@export var in_use = false
|
||||
|
||||
func used():
|
||||
in_use = true
|
||||
|
||||
func free():
|
||||
in_use = false
|
@ -1,25 +0,0 @@
|
||||
extends Control
|
||||
class_name ItemGraphic
|
||||
@export var item_config:ItemConfiguration
|
||||
@export var graphic:TextureRect
|
||||
|
||||
func init_item(item_id):
|
||||
var dbItem = ItemDb.get_item(item_id)
|
||||
item_config = dbItem
|
||||
graphic.set_size(Vector2(dbItem.item_size.x, dbItem.item_size.y))
|
||||
set_size(Vector2(dbItem.item_size.x, dbItem.item_size.y))
|
||||
graphic.texture = dbItem.item_texture
|
||||
graphic.pivot_offset = Vector2(graphic.size.x/2.0, graphic.size.y/2.0)
|
||||
pivot_offset = Vector2(graphic.size.x/2.0, graphic.size.y/2.0)
|
||||
graphic.position = Vector2()
|
||||
print("TEST")
|
||||
|
||||
func rotate_item(amount):
|
||||
graphic.rotation_degrees = graphic.rotation_degrees+amount
|
||||
if(graphic.rotation_degrees==90 or graphic.rotation_degrees==270):
|
||||
set_size(Vector2(item_config.item_size.y, item_config.item_size.x))
|
||||
else:
|
||||
set_size(Vector2(item_config.item_size.x, item_config.item_size.y))
|
||||
|
||||
if(graphic.rotation_degrees==360):
|
||||
graphic.rotation_degrees=0
|
@ -1,15 +0,0 @@
|
||||
extends Resource
|
||||
class_name ItemConfiguration
|
||||
@export var item_id:String = "item"
|
||||
@export var item_name:String = "Item Name"
|
||||
@export var item_description:String = "This is the default item description."
|
||||
@export var item_size:Vector2 = Vector2(3,3)
|
||||
|
||||
@export var item_usable:bool = false
|
||||
@export var item_openable:bool = false
|
||||
@export var item_droppable:bool = false
|
||||
@export var item_destroyable:bool = false
|
||||
|
||||
@export var item_equipment:bool = false
|
||||
@export var item_equipment_slot:String = "NONE"
|
||||
@export var item_texture:Texture2D
|
@ -1,19 +0,0 @@
|
||||
extends Node
|
||||
|
||||
# Dictionary to store loaded items with their item_id as the key
|
||||
var ITEMS = {}
|
||||
|
||||
func _ready():
|
||||
# Load items from the "items" directory and populate the ITEMS dictionary
|
||||
for i in DirAccess.get_files_at("res://grid_inventory_system/items"):
|
||||
if(i.ends_with(".tres")):
|
||||
var item = load("res://grid_inventory_system/items/" + i)
|
||||
ITEMS[item.item_id] = item
|
||||
|
||||
# Function to retrieve an item based on its item_id
|
||||
func get_item(item_id):
|
||||
# Check if the item_id exists in the ITEMS dictionary
|
||||
if ITEMS.has(item_id):
|
||||
return ITEMS[item_id]
|
||||
else:
|
||||
return null
|
@ -1,72 +0,0 @@
|
||||
extends ColorRect
|
||||
class_name ItemSlot
|
||||
|
||||
# Reference to child slots
|
||||
@onready var slots = get_children()
|
||||
|
||||
# Dictionary to store items associated with their respective slots
|
||||
var items = {}
|
||||
|
||||
# Signals for item-related events
|
||||
signal weapon_equipped(weapon_id, item)
|
||||
signal weapon_unequipped(weapon_id, item)
|
||||
|
||||
func _ready():
|
||||
# Initialize the items dictionary with slots
|
||||
for slot in slots:
|
||||
items[slot.name] = null
|
||||
|
||||
# Function to insert an item into the equipment slots
|
||||
func insert_item(item):
|
||||
# Calculate the center position of the item
|
||||
var item_pos = item.global_position + item.size / 2
|
||||
# Get the slot under the item's position
|
||||
var slot = get_slot_under_pos(item_pos)
|
||||
|
||||
# Check if the item can be inserted into the slot
|
||||
if slot == null:
|
||||
return false
|
||||
|
||||
# Retrieve item slot information from the ItemDb
|
||||
var item_slot = ItemDb.get_item(item.get_meta("id")).item_equipment_slot
|
||||
# Check if the item's slot matches the target slot
|
||||
if item_slot != slot.name:
|
||||
return false
|
||||
# Check if the slot is already occupied
|
||||
if items[item_slot] != null:
|
||||
return false
|
||||
|
||||
# Place the item in the slot and emit the weapon_equipped signal
|
||||
items[item_slot] = item
|
||||
item.global_position = slot.global_position + slot.size / 2 - item.size / 2
|
||||
weapon_equipped.emit(item.item_config.item_id, item.item_config)
|
||||
return true
|
||||
|
||||
# Function to grab an item from the equipment slots
|
||||
func grab_item(pos):
|
||||
# Get the item under the specified position
|
||||
var item = get_item_under_pos(pos)
|
||||
if item == null:
|
||||
return null
|
||||
|
||||
# Retrieve item slot information from the ItemDb
|
||||
var item_slot = ItemDb.get_item(item.get_meta("id")).item_equipment_slot
|
||||
# Remove the item from the slot and emit the weapon_unequipped signal
|
||||
items[item_slot] = null
|
||||
weapon_unequipped.emit(item.item_config.item_id, item.item_config)
|
||||
return item
|
||||
|
||||
# Function to get the slot under a specified position
|
||||
func get_slot_under_pos(pos):
|
||||
return get_thing_under_pos(slots, pos)
|
||||
|
||||
# Function to get the item under a specified position
|
||||
func get_item_under_pos(pos):
|
||||
return get_thing_under_pos(items.values(), pos)
|
||||
|
||||
# Generic function to get the object (slot or item) under a specified position
|
||||
func get_thing_under_pos(arr, pos):
|
||||
for thing in arr:
|
||||
if thing != null and thing.get_global_rect().has_point(pos):
|
||||
return thing
|
||||
return null
|
@ -2,7 +2,7 @@
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bdvx58rwnaeev"
|
||||
uid="uid://bj3tjdbw5xdlj"
|
||||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
@ -15,7 +15,7 @@ dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.cte
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=3
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
|
3
main.tscn
Normal file
3
main.tscn
Normal file
@ -0,0 +1,3 @@
|
||||
[gd_scene format=3 uid="uid://cc8f5p1w5xdyx"]
|
||||
|
||||
[node name="Node" type="Node"]
|
@ -10,53 +10,14 @@ config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Grid Inventory System"
|
||||
run/main_scene="res://grid_inventory_system/scenes/Inventory.tscn"
|
||||
config/features=PackedStringArray("4.2", "Forward Plus")
|
||||
config/name="Godot Grid Inventory"
|
||||
config/features=PackedStringArray("4.2", "C#", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[autoload]
|
||||
|
||||
ItemDb="*res://grid_inventory_system/scripts/ItemDB.gd"
|
||||
ItemDatabase="*res://Code/ItemDatabase.cs"
|
||||
|
||||
[display]
|
||||
[dotnet]
|
||||
|
||||
window/size/viewport_width=1920
|
||||
window/size/viewport_height=1080
|
||||
window/stretch/mode="canvas_items"
|
||||
|
||||
[editor]
|
||||
|
||||
export/convert_text_resources_to_binary=false
|
||||
|
||||
[input]
|
||||
|
||||
inventory_open={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
inventory_close={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
inventory_use={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
||||
]
|
||||
}
|
||||
inventory_grab={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
||||
]
|
||||
}
|
||||
inventory_rotate={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":114,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
mouse={
|
||||
"deadzone": 0.5,
|
||||
"events": []
|
||||
}
|
||||
project/assembly_name="Godot Grid Inventory"
|
||||
|
Loading…
x
Reference in New Issue
Block a user