feat context menu for right clicking items to take action against them

This commit is contained in:
Damien Ostler 2024-01-08 00:10:22 -05:00
parent fdf73ac404
commit f892d0b022
13 changed files with 158 additions and 24 deletions

View File

@ -10,6 +10,9 @@ item_name = "Shirt"
item_description = "This is a shirt"
item_size = Vector2(256, 256)
item_usable = false
item_openable = false
item_droppable = false
item_destroyable = false
item_equipment = true
item_equipment_slot = "BODY"
item_texture = ExtResource("1_gmlai")

View File

@ -10,6 +10,9 @@ item_name = "Hat"
item_description = "This is a hat"
item_size = Vector2(224, 160)
item_usable = false
item_openable = false
item_droppable = false
item_destroyable = false
item_equipment = true
item_equipment_slot = "HEAD"
item_texture = ExtResource("1_vm0jo")

View File

@ -9,7 +9,10 @@ item_id = "large_debug_item"
item_name = "Debug Item Large"
item_description = "A large item for debugging."
item_size = Vector2(256, 256)
item_usable = false
item_usable = true
item_openable = false
item_droppable = false
item_destroyable = true
item_equipment = false
item_equipment_slot = "NONE"
item_texture = ExtResource("1_l6twi")

View File

@ -10,6 +10,9 @@ item_name = "Debug Item Medium"
item_description = "A medium item for debugging."
item_size = Vector2(128, 128)
item_usable = false
item_openable = true
item_droppable = true
item_destroyable = false
item_equipment = false
item_equipment_slot = "NONE"
item_texture = ExtResource("1_jwlst")

View File

@ -10,6 +10,9 @@ item_name = "Debug Item Small"
item_description = "A small item for debugging."
item_size = Vector2(64, 64)
item_usable = false
item_openable = false
item_droppable = false
item_destroyable = true
item_equipment = false
item_equipment_slot = "NONE"
item_texture = ExtResource("1_g0vsl")

View File

@ -0,0 +1,50 @@
[gd_scene load_steps=2 format=3 uid="uid://bkmpq37oqwww8"]
[ext_resource type="Script" path="res://grid_inventory_system/scripts/ContextMenu.gd" id="1_dwa8t"]
[node name="ContextMenu" type="Panel" node_paths=PackedStringArray("use_button", "open_button", "drop_button", "destroy_button")]
custom_minimum_size = Vector2(160, 0)
offset_left = 240.0
offset_top = 102.0
offset_right = 400.0
offset_bottom = 210.0
script = ExtResource("1_dwa8t")
use_button = NodePath("ContextOptions/Use")
open_button = NodePath("ContextOptions/Open")
drop_button = NodePath("ContextOptions/Drop")
destroy_button = NodePath("ContextOptions/Destroy")
[node name="ContextOptions" type="GridContainer" parent="."]
layout_mode = 0
offset_left = 5.0
offset_top = 4.0
offset_right = 95.0
offset_bottom = 42.0
[node name="Use" type="Button" parent="ContextOptions"]
custom_minimum_size = Vector2(150, 0)
layout_mode = 2
size_flags_horizontal = 3
theme_override_font_sizes/font_size = 10
text = "Use"
[node name="Open" type="Button" parent="ContextOptions"]
custom_minimum_size = Vector2(150, 0)
layout_mode = 2
size_flags_horizontal = 3
theme_override_font_sizes/font_size = 10
text = "Open"
[node name="Drop" type="Button" parent="ContextOptions"]
custom_minimum_size = Vector2(150, 0)
layout_mode = 2
size_flags_horizontal = 3
theme_override_font_sizes/font_size = 10
text = "Drop"
[node name="Destroy" type="Button" parent="ContextOptions"]
custom_minimum_size = Vector2(150, 0)
layout_mode = 2
size_flags_horizontal = 3
theme_override_font_sizes/font_size = 10
text = "Destroy"

View File

@ -1,9 +1,9 @@
[gd_scene load_steps=5 format=3 uid="uid://brs6u78mwggbp"]
[ext_resource type="Script" path="res://grid_inventory_system/scripts/InventoryController.gd" id="1_hmtt6"]
[ext_resource type="Script" path="res://grid_inventory_system/scripts/InventoryGrid.gd" id="2_8imhp"]
[ext_resource type="Script" path="res://grid_inventory_system/scripts/ItemSlot.gd" id="3_sri3o"]
[ext_resource type="PackedScene" uid="uid://c2c7v5idagdqr" path="res://grid_inventory_system/debug/debug_ui.tscn" id="4_abx0e"]
[ext_resource type="Script" path="res://grid_inventory_system/scripts/InventoryController.gd" id="1_pdgp8"]
[ext_resource type="Script" path="res://grid_inventory_system/scripts/ItemSlot.gd" id="2_7s2pc"]
[ext_resource type="Script" path="res://grid_inventory_system/scripts/InventoryGrid.gd" id="3_05dq4"]
[ext_resource type="PackedScene" uid="uid://c2c7v5idagdqr" path="res://grid_inventory_system/debug/debug_ui.tscn" id="4_w8gq7"]
[node name="Inventory" type="Control" node_paths=PackedStringArray("inventory_grid", "inventory_loot_grid", "inventory_background", "inventory_equipment_slots")]
layout_mode = 3
@ -12,7 +12,7 @@ anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_hmtt6")
script = ExtResource("1_pdgp8")
inventory_grid = NodePath("UI/Background/Items")
inventory_loot_grid = NodePath("UI/Background/ColorRect/LootItems")
inventory_background = NodePath("UI/Background")
@ -47,7 +47,7 @@ offset_bottom = -4.0
grow_horizontal = 0
grow_vertical = 2
color = Color(0.184314, 0.184314, 0.184314, 1)
script = ExtResource("3_sri3o")
script = ExtResource("2_7s2pc")
[node name="HEAD" type="ColorRect" parent="UI/Background/Equipment"]
layout_mode = 1
@ -86,6 +86,7 @@ grow_vertical = 2
color = Color(0.278431, 0.278431, 0.278431, 1)
[node name="ColorRect" type="ColorRect" parent="UI/Background"]
layout_mode = 0
offset_left = -3.0
offset_top = 470.0
offset_right = 711.0
@ -102,7 +103,7 @@ offset_right = 704.0
offset_bottom = -14.0
grow_vertical = 2
color = Color(0.164706, 0.164706, 0.164706, 1)
script = ExtResource("2_8imhp")
script = ExtResource("3_05dq4")
inventory_item_grid_width = 21
inventory_item_grid_height = 7
inventory_grid_default_color = Color(1, 1, 1, 1)
@ -118,11 +119,11 @@ offset_right = 701.0
offset_bottom = -8.0
grow_vertical = 2
color = Color(0.164706, 0.164706, 0.164706, 1)
script = ExtResource("2_8imhp")
script = ExtResource("3_05dq4")
inventory_item_grid_width = 21
inventory_item_grid_height = 14
inventory_grid_default_color = Color(1, 1, 1, 1)
inventory_grid_used_color = Color(0, 1, 0, 1)
[node name="DEBUG" parent="." node_paths=PackedStringArray("inventory") instance=ExtResource("4_abx0e")]
[node name="DEBUG" parent="." node_paths=PackedStringArray("inventory") instance=ExtResource("4_w8gq7")]
inventory = NodePath("..")

View File

@ -0,0 +1,19 @@
extends Panel
class_name ContextMenu
@export var use_button:Button
@export var open_button:Button
@export var drop_button:Button
@export var destroy_button:Button
func set_use(disabled):
use_button.disabled=disabled
func set_open(disabled):
open_button.disabled=disabled
func set_drop(disabled):
drop_button.disabled=disabled
func set_destroy(disabled):
destroy_button.disabled=disabled

View File

@ -1,7 +1,7 @@
extends Control
class_name InventoryController
const ITEM_BASE = preload("res://grid_inventory_system/scenes/Item.tscn")
const CONTEXT_MENU = preload("res://grid_inventory_system/scenes/ContextMenu.tscn")
@export var inventory_open_input:String = "inventory_open"
@export var inventory_close_input:String = "inventory_close"
@export var inventory_use_input:String = "inventory_use"
@ -12,17 +12,24 @@ const ITEM_BASE = preload("res://grid_inventory_system/scenes/Item.tscn")
@export var inventory_background:Control
@export var inventory_equipment_slots:Control
var inventory_open = true
var inventory_item_dragged = null
var inventory_item_cursor_offset = Vector2()
var inventory_item_dragged_last_container = null
var inventory_item_dragged_last_pos = Vector2()
var inventory_context_menu:Control = null
var invenotry_context_menu_item:ItemConfiguration = null
signal inventory_item_equipped(item_config,slot)
signal inventory_item_unequipped(item_config,slot)
signal inventory_item_dropped(item_config)
signal inventory_item_grabbed(item_config, x, y, container)
signal inventory_item_released(item_config, x, y, container)
signal inventory_item_used(item_config, x, y)
signal inventory_item_destroyed(item_config, x, y)
signal inventory_item_opened(item_config, x, y)
func _ready():
if(inventory_grid==null):
@ -53,10 +60,49 @@ func _process(delta):
release(cursor_pos)
if Input.is_action_just_pressed("inventory_use"):
use(cursor_pos)
try_to_open_context_menu()
if inventory_item_dragged != null:
inventory_item_dragged.global_position = cursor_pos + inventory_item_cursor_offset
func try_to_open_context_menu():
var mouse_position = get_global_mouse_position()
var c = _get_container_mouse_over()
if c != null and c.has_method("grab_item"):
var item = c.check_item(mouse_position)
if item != null:
if(inventory_context_menu!=null):
inventory_context_menu.queue_free()
show_context_menu(mouse_position,item.item_config)
# Function to show the context menu at a specific position
func show_context_menu(mouse_pos: Vector2, item: ItemConfiguration):
inventory_context_menu = CONTEXT_MENU.instantiate()
inventory_background.add_child(inventory_context_menu)
inventory_context_menu.global_position = mouse_pos + Vector2(-20,-15)
inventory_context_menu.set_use(not item.item_usable)
inventory_context_menu.set_drop(not item.item_droppable)
inventory_context_menu.set_destroy(not item.item_destroyable)
inventory_context_menu.set_open(not item.item_openable)
# Function to hide the context menu
func hide_context_menu():
inventory_context_menu.queue_free()
func context_menu_open():
print("OPEN!")
func context_menu_use():
print("USED!")
func context_menu_destroy():
print("DESTROYED!")
func context_menu_drop():
print("DROPPED!")
func grab(cursor_pos):
var c = _get_container_mouse_over()
if c != null and c.has_method("grab_item"):

View File

@ -68,6 +68,12 @@ func grab_item(pos):
inventory_item_grid_items.remove_at(inventory_item_grid_items.find(item))
return item
func check_item(pos):
var item = get_item_under_pos(pos)
if item == null:
return null
return item
# Function to use an item from the inventory grid based on a position
func use_item(pos):
var item = get_item_under_pos(pos)
@ -80,7 +86,7 @@ func use_item(pos):
item.queue_free()
var item_size = get_grid_size(item)
var item_pos = position-item.position
var item_pos = item.global_position-global_position
var g_pos = pos_to_grid_coord(item_pos)
inventory_item_grid_items.remove_at(inventory_item_grid_items.find(item))
set_grid_space(g_pos.x, g_pos.y, item_size.x, item_size.y, false)
@ -88,10 +94,8 @@ func use_item(pos):
# Function to convert global position to grid coordinates
func pos_to_grid_coord(pos):
var results = {}
var testa = int(position.x / inventory_item_grid_cell_size)
var testb = int(position.y / inventory_item_grid_cell_size)
results.x = int(pos.x / inventory_item_grid_cell_size)-testa
results.y = int(pos.y / inventory_item_grid_cell_size)-testb
results.x = int(pos.x / inventory_item_grid_cell_size)
results.y = int(pos.y / inventory_item_grid_cell_size)
return results
# Function to get the grid size of an item in terms of grid cells

View File

@ -12,12 +12,6 @@ func init_item(item_id):
graphic.pivot_offset = Vector2(graphic.size.x/2.0, graphic.size.y/2.0)
pivot_offset = Vector2(graphic.size.x/2.0, graphic.size.y/2.0)
graphic.position = Vector2()
graphic.position = Vector2()
graphic.position = Vector2()
graphic.position = Vector2()
graphic.position = Vector2()
graphic.position = Vector2()
graphic.position = Vector2()
print("TEST")
func rotate_item(amount):

View File

@ -4,7 +4,12 @@ class_name ItemConfiguration
@export var item_name:String = "Item Name"
@export var item_description:String = "This is the default item description."
@export var item_size:Vector2 = Vector2(3,3)
@export var item_usable:bool = false
@export var item_openable:bool = false
@export var item_droppable:bool = false
@export var item_destroyable:bool = false
@export var item_equipment:bool = false
@export var item_equipment_slot:String = "NONE"
@export var item_texture:Texture2D

View File

@ -11,7 +11,7 @@ config_version=5
[application]
config/name="Grid Inventory System"
run/main_scene="res://grid_inventory_system/debug/main.tscn"
run/main_scene="res://grid_inventory_system/scenes/Inventory.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg"