using System.Collections.Generic; using System.Linq; using Godot; namespace GodotGridInventory.Code.Grid; public class InventoryModel { public int Id { get; set; } public string Name { get; set; } public int GridWidth { get; set; } public int GridHeight { get; set; } public List Items { get; set; } public List Cells { get; set; } = new List(); public InventoryGrid? Grid { get; set; } public bool Open { get; set; } = false; }