[gd_scene load_steps=2 format=3 uid="uid://co3o3ra1efr45"] [sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_rtlwt"] [node name="InventoryGridSlot" type="TextureRect"] offset_right = 25.0 offset_bottom = 25.0 texture = SubResource("PlaceholderTexture2D_rtlwt")