using System; namespace GodotGridInventory.Code.Items.Enums; [Flags] public enum EnumItemFlags { Default = 0, Examine = 1 << 1, Equip = 1 << 2, Use = 1 << 3, Open = 1 << 4, Drop = 1 << 5, Destroy = 1 << 6, Stackable = 1 << 7 }