# Overview This is a repository that provides a template for you to start your Godot repositories on GitHub. This repository contains a basic project setup along with CI/CD. By default it will build for windows, linux and the web and upload their artifacts, along with deploying a build to GitHub Pages. Example Deployment https://damientehdemon.github.io/godot_template/ # Changing the Godot version You can do this by making a small change to the workflow file in `/.github/workflows/game_ci.yaml`. At the top of the file you will see a environment variable for the godot version, just change this to whatever version you want to use to build your game. # Recommended Flow To use this properly we recommend creating pull requests into the main branch, and merging your changes in that way. We recommend making a small change to the workflow file in `/.github/workflows/game_ci.yaml` and changing line `169` from `prerelease: false` to `prerelease: true`. Whenever you want to do a proper release, you can go to the list of releases on your repository and change it to be a full release instead of pre-release. This will allow you to have builds for every version of the game, while also maintaining a selection of stable builds. # Requirments In order for the workflows in this repository to work with an existing project it requires certain export profiles to be configured. You need to have a windows, linux, and web export configured using the default names: "Windows Desktop","Linux/X11", and "Web". # Migrating existing project If you want to add this to an existing GitHub repository, just copy and paste the `.github` folder into the root of your existing repository. As long as your project has these exports and resides in the root of the repository the GitHub workflows should work fine. # Versioning When you push to the `main` branch the workflow will automatically be executed. The workflow will build for Web,Linux, and Windows, and then upload the build artifacts to the workflow. Then a new step will execute which will generate version numbers based on the commits. You can see below which keywords a commit message must start with to increment a major,minor, or patch number. At the end the workflow will create a release and upload the build artifacts to it. The keywords for versioning are configured in the `GitVersion.yaml` in the root of the repository. This is the default value. https://gitversion.net/docs/reference/configuration ``` assembly-versioning-scheme: MajorMinorPatch mode: ContinuousDelivery branches: {} ignore: sha: [] merge-message-formats: {} commit-message-incrementing: Enabled major-version-bump-message: "^(build|chore|ci|docs|feat|fix|perf|refactor|revert|style|test)(\\([\\w\\s-]*\\))?(!:|:.*\\n\\n((.+\\n)+\\n)?BREAKING CHANGE:\\s.+)" minor-version-bump-message: "^(feat)(\\([\\w\\s-]*\\))?:" patch-version-bump-message: "^(build|chore|ci|docs|fix|perf|refactor|revert|style|test)(\\([\\w\\s-]*\\))?:" ``` # Alternative Workflows In order to use these just place a file in the `/.github/workflows/` folder with the contents below. Make sure that it has the file extension .yml. ### Web,Linux,Windows - No GitHub Pages CI ``` name: "Godot 4.1.2 CI/CD" env: GODOT_VERSION: 4.1.2 on: workflow_dispatch: push: branches: - main jobs: web: runs-on: ubuntu-latest permissions: contents: write container: image: barichello/godot-ci:4.1.2 steps: - name: Checkout uses: actions/checkout@v3 - name: Move export templates into position run: | mkdir -v -p ~/.local/share/godot/export_templates mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable - name: Create staging directory run: mkdir -v -p build/web - name: Build run: godot -v --export-release --headless "Web" - name: Add coi-service-worker run: | git clone https://github.com/gzuidhof/coi-serviceworker.git mv coi-serviceworker/coi-serviceworker.js build/web/coi-serviceworker.js sed -i '3 i ' build/web/index.html - name: Zip Web artifacts run: zip -r game_web.zip build/web - name: Upload Web artifacts uses: actions/upload-artifact@v3 with: name: game_web path: game_web.zip linux: runs-on: ubuntu-latest permissions: contents: write container: image: barichello/godot-ci:4.1.2 steps: - name: Checkout uses: actions/checkout@v3 - name: Move export templates into position run: | mkdir -v -p ~/.local/share/godot/export_templates mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable - name: Create staging directory run: mkdir -v -p build/linux - name: Build for Linux run: godot -v --export-release --headless "Linux/X11" --path . --output "build/linux/game.x86_64" - name: Zip Linux artifacts run: zip -r game_linux.zip build/linux - name: Upload Linux artifacts uses: actions/upload-artifact@v3 with: name: game_linux path: game_linux.zip windows: runs-on: ubuntu-latest permissions: contents: write container: image: barichello/godot-ci:4.1.2 steps: - name: Checkout uses: actions/checkout@v3 - name: Move export templates into position run: | mkdir -v -p ~/.local/share/godot/export_templates mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable - name: Create staging directory run: mkdir -v -p build/windows - name: Build for windows run: godot -v --export-release --headless "Windows Desktop" --path . --output "build/windows/game.x86_64" - name: Zip Windows artifacts run: zip -r game_windows.zip build/windows - name: Upload windows artifacts uses: actions/upload-artifact@v3 with: name: game_windows path: game_windows.zip release: needs: [web, linux, windows] runs-on: ubuntu-latest permissions: contents: write steps: - name: Checkout code uses: actions/checkout@v3 with: fetch-depth: 0 - name: Set up GitVersion uses: gittools/actions/gitversion/setup@v0.9.15 with: versionSpec: '5.x' - name: Execute GitVersion uses: gittools/actions/gitversion/execute@v0.9.15 with: useConfigFile: true configFilePath: GitVersion.yml - name: Get branch name id: get_branch run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_ENV - name: Download artifacts uses: actions/download-artifact@v3 with: name: game_web - name: Download Linux artifacts uses: actions/download-artifact@v3 with: name: game_linux - name: Download Windows artifacts uses: actions/download-artifact@v3 with: name: game_windows - name: Create Release id: create_release uses: actions/create-release@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: tag_name: ${{env.GitVersion_MajorMinorPatch}} release_name: ${{env.GitVersion_MajorMinorPatch}} body: | Release notes for ${{env.GitVersion_MajorMinorPatch}} draft: false prerelease: false - name: test run: ls - name: Upload Web Release Asset id: upload-release-asset uses: actions/upload-release-asset@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: upload_url: ${{ steps.create_release.outputs.upload_url }} asset_path: game_web.zip asset_name: Godot_Game_Web.zip asset_content_type: application/zip - name: Upload Linux Release Asset id: upload-linux-release-asset uses: actions/upload-release-asset@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: upload_url: ${{ steps.create_release.outputs.upload_url }} asset_path: game_linux.zip asset_name: Godot_Game_Linux.zip asset_content_type: application/zip - name: Upload Windows Release Asset id: upload-windows-release-asset uses: actions/upload-release-asset@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: upload_url: ${{ steps.create_release.outputs.upload_url }} asset_path: game_windows.zip asset_name: Godot_Game_Windows.zip asset_content_type: application/zip ``` ### Web Only - GitHub Pages CI ```name: "Godot 4.1.2 CI/CD" env: GODOT_VERSION: 4.1.2 on: workflow_dispatch: push: branches: - main jobs: web: runs-on: ubuntu-latest permissions: contents: write container: image: barichello/godot-ci:4.1.2 steps: - name: Checkout uses: actions/checkout@v3 - name: Move export templates into position run: | mkdir -v -p ~/.local/share/godot/export_templates mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable - name: Create staging directory run: mkdir -v -p build/web - name: Build run: godot -v --export-release --headless "Web" - name: Add coi-service-worker run: | git clone https://github.com/gzuidhof/coi-serviceworker.git mv coi-serviceworker/coi-serviceworker.js build/web/coi-serviceworker.js sed -i '3 i ' build/web/index.html - name: Deploy uses: peaceiris/actions-gh-pages@v3.9.3 with: github_token: ${{ secrets.GITHUB_TOKEN }} publish_dir: ./build/web force_orphan: true user_name: "github-ci[bot]" user_email: "github-actions[bot]@users.noreply.github.com" commit_message: "UPDATE GITHUB PAGES" - name: Zip Web artifacts run: zip -r game_web.zip build/web - name: Upload Web artifacts uses: actions/upload-artifact@v3 with: name: game_web path: game_web.zip release: needs: [web, linux, windows] runs-on: ubuntu-latest permissions: contents: write steps: - name: Checkout code uses: actions/checkout@v3 with: fetch-depth: 0 - name: Set up GitVersion uses: gittools/actions/gitversion/setup@v0.9.15 with: versionSpec: '5.x' - name: Execute GitVersion uses: gittools/actions/gitversion/execute@v0.9.15 with: useConfigFile: true configFilePath: GitVersion.yml - name: Get branch name id: get_branch run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_ENV - name: Download artifacts uses: actions/download-artifact@v3 with: name: game_web - name: Create Release id: create_release uses: actions/create-release@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: tag_name: ${{env.GitVersion_MajorMinorPatch}} release_name: ${{env.GitVersion_MajorMinorPatch}} body: | Release notes for ${{env.GitVersion_MajorMinorPatch}} draft: false prerelease: false - name: test run: ls - name: Upload Web Release Asset id: upload-release-asset uses: actions/upload-release-asset@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: upload_url: ${{ steps.create_release.outputs.upload_url }} asset_path: game_web.zip asset_name: Godot_Game_Web.zip asset_content_type: application/zip ``` ### Linux,Windows Only ```name: "Godot 4.1.2 CI/CD" env: GODOT_VERSION: 4.1.2 on: workflow_dispatch: push: branches: - main jobs: linux: runs-on: ubuntu-latest permissions: contents: write container: image: barichello/godot-ci:4.1.2 steps: - name: Checkout uses: actions/checkout@v3 - name: Move export templates into position run: | mkdir -v -p ~/.local/share/godot/export_templates mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable - name: Create staging directory run: mkdir -v -p build/linux - name: Build for Linux run: godot -v --export-release --headless "Linux/X11" --path . --output "build/linux/game.x86_64" - name: Zip Linux artifacts run: zip -r game_linux.zip build/linux - name: Upload Linux artifacts uses: actions/upload-artifact@v3 with: name: game_linux path: game_linux.zip windows: runs-on: ubuntu-latest permissions: contents: write container: image: barichello/godot-ci:4.1.2 steps: - name: Checkout uses: actions/checkout@v3 - name: Move export templates into position run: | mkdir -v -p ~/.local/share/godot/export_templates mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable - name: Create staging directory run: mkdir -v -p build/windows - name: Build for windows run: godot -v --export-release --headless "Windows Desktop" --path . --output "build/windows/game.x86_64" - name: Zip Windows artifacts run: zip -r game_windows.zip build/windows - name: Upload windows artifacts uses: actions/upload-artifact@v3 with: name: game_windows path: game_windows.zip release: needs: [web, linux, windows] runs-on: ubuntu-latest permissions: contents: write steps: - name: Checkout code uses: actions/checkout@v3 with: fetch-depth: 0 - name: Set up GitVersion uses: gittools/actions/gitversion/setup@v0.9.15 with: versionSpec: '5.x' - name: Execute GitVersion uses: gittools/actions/gitversion/execute@v0.9.15 with: useConfigFile: true configFilePath: GitVersion.yml - name: Get branch name id: get_branch run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_ENV - name: Download Linux artifacts uses: actions/download-artifact@v3 with: name: game_linux - name: Download Windows artifacts uses: actions/download-artifact@v3 with: name: game_windows - name: Create Release id: create_release uses: actions/create-release@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: tag_name: ${{env.GitVersion_MajorMinorPatch}} release_name: ${{env.GitVersion_MajorMinorPatch}} body: | Release notes for ${{env.GitVersion_MajorMinorPatch}} draft: false prerelease: false - name: Upload Linux Release Asset id: upload-linux-release-asset uses: actions/upload-release-asset@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: upload_url: ${{ steps.create_release.outputs.upload_url }} asset_path: game_linux.zip asset_name: Godot_Game_Linux.zip asset_content_type: application/zip - name: Upload Windows Release Asset id: upload-windows-release-asset uses: actions/upload-release-asset@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: upload_url: ${{ steps.create_release.outputs.upload_url }} asset_path: game_windows.zip asset_name: Godot_Game_Windows.zip asset_content_type: application/zip ``` ### Linux Only ``` name: "Godot 4.1.2 CI/CD" env: GODOT_VERSION: 4.1.2 on: workflow_dispatch: push: branches: - main jobs: linux: runs-on: ubuntu-latest permissions: contents: write container: image: barichello/godot-ci:4.1.2 steps: - name: Checkout uses: actions/checkout@v3 - name: Move export templates into position run: | mkdir -v -p ~/.local/share/godot/export_templates mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable - name: Create staging directory run: mkdir -v -p build/linux - name: Build for Linux run: godot -v --export-release --headless "Linux/X11" --path . --output "build/linux/game.x86_64" - name: Zip Linux artifacts run: zip -r game_linux.zip build/linux - name: Upload Linux artifacts uses: actions/upload-artifact@v3 with: name: game_linux path: game_linux.zip release: needs: [web, linux, windows] runs-on: ubuntu-latest permissions: contents: write steps: - name: Checkout code uses: actions/checkout@v3 with: fetch-depth: 0 - name: Set up GitVersion uses: gittools/actions/gitversion/setup@v0.9.15 with: versionSpec: '5.x' - name: Execute GitVersion uses: gittools/actions/gitversion/execute@v0.9.15 with: useConfigFile: true configFilePath: GitVersion.yml - name: Get branch name id: get_branch run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_ENV - name: Download Linux artifacts uses: actions/download-artifact@v3 with: name: game_linux - name: Create Release id: create_release uses: actions/create-release@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: tag_name: ${{env.GitVersion_MajorMinorPatch}} release_name: ${{env.GitVersion_MajorMinorPatch}} body: | Release notes for ${{env.GitVersion_MajorMinorPatch}} draft: false prerelease: false - name: Upload Linux Release Asset id: upload-linux-release-asset uses: actions/upload-release-asset@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: upload_url: ${{ steps.create_release.outputs.upload_url }} asset_path: game_linux.zip asset_name: Godot_Game_Linux.zip asset_content_type: application/zip ``` ### Windows Only ``` name: "Godot 4.1.2 CI/CD" env: GODOT_VERSION: 4.1.2 on: workflow_dispatch: push: branches: - main jobs: windows: runs-on: ubuntu-latest permissions: contents: write container: image: barichello/godot-ci:4.1.2 steps: - name: Checkout uses: actions/checkout@v3 - name: Move export templates into position run: | mkdir -v -p ~/.local/share/godot/export_templates mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable - name: Create staging directory run: mkdir -v -p build/windows - name: Build for windows run: godot -v --export-release --headless "Windows Desktop" --path . --output "build/windows/game.x86_64" - name: Zip Windows artifacts run: zip -r game_windows.zip build/windows - name: Upload windows artifacts uses: actions/upload-artifact@v3 with: name: game_windows path: game_windows.zip release: needs: [web, linux, windows] runs-on: ubuntu-latest permissions: contents: write steps: - name: Checkout code uses: actions/checkout@v3 with: fetch-depth: 0 - name: Set up GitVersion uses: gittools/actions/gitversion/setup@v0.9.15 with: versionSpec: '5.x' - name: Execute GitVersion uses: gittools/actions/gitversion/execute@v0.9.15 with: useConfigFile: true configFilePath: GitVersion.yml - name: Get branch name id: get_branch run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_ENV - name: Download Windows artifacts uses: actions/download-artifact@v3 with: name: game_windows - name: Create Release id: create_release uses: actions/create-release@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: tag_name: ${{env.GitVersion_MajorMinorPatch}} release_name: ${{env.GitVersion_MajorMinorPatch}} body: | Release notes for ${{env.GitVersion_MajorMinorPatch}} draft: false prerelease: false - name: Upload Windows Release Asset id: upload-windows-release-asset uses: actions/upload-release-asset@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: upload_url: ${{ steps.create_release.outputs.upload_url }} asset_path: game_windows.zip asset_name: Godot_Game_Windows.zip asset_content_type: application/zip ```