using Godot; using System; using GodotGridInventory.Code.Items.Enums; [GlobalClass, Icon("res://icon.svg")] public partial class Item : Resource { [Export] public string Id { get; set; } [Export] public string Name { get; set; } [Export] public string Description { get; set; } [Export] public Vector2 Size { get; set; } [Export] public Texture2D Texture { get; set; } [Export] public EnumItemActions Actions { get; set; } [Export] public string[] Slots { get; set; } }