using Godot; using GodotGridInventory.Code.Grid.Enums; namespace GodotGridInventory.Code.Grid; public class InventoryCell { private readonly InventoryGrid _parentGrid; public Vector2 Position { get; set; } public EnumInventoryGridCellState State { get; set; } public ItemConfiguration? Item { get; set; } = null; public InventoryCell(Vector2 position, InventoryGrid parentGrid) { _parentGrid = parentGrid; State = EnumInventoryGridCellState.Available; Item = null; Position = position; } }