mirror of
https://github.com/D4M13N-D3V/godot_grid_inventory.git
synced 2025-03-14 08:14:55 +00:00
25 lines
747 B
C#
25 lines
747 B
C#
using Godot;
|
|
using GodotGridInventory.Code.Grid.Enums;
|
|
using GodotGridInventory.Code.UI;
|
|
|
|
namespace GodotGridInventory.Code.Grid;
|
|
|
|
#nullable enable
|
|
public class InventoryCell
|
|
{
|
|
private readonly InventoryGrid _parentGrid;
|
|
public Vector2 Position { get; set; }
|
|
public EnumInventoryGridCellState State { get; set; }
|
|
public Item? Item { get; set; } = null;
|
|
public InventoryGridItem? ItemGraphic { get; set; } = null;
|
|
|
|
|
|
public InventoryCell(Vector2 position, InventoryGrid parentGrid)
|
|
{
|
|
_parentGrid = parentGrid;
|
|
State = EnumInventoryGridCellState.Available;
|
|
Item = null;
|
|
Position = position;
|
|
GD.Print($"Inventory cell created at position {position.X}, {position.Y}");
|
|
}
|
|
} |