godot_grid_inventory/Scenes/inventory_controller.tscn

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[gd_scene load_steps=5 format=3 uid="uid://b217xbxheivtx"]
[ext_resource type="Script" path="res://Code/InventoryController.cs" id="1_fowd5"]
[ext_resource type="PackedScene" uid="uid://brwundq5p4s3c" path="res://Scenes/inventory_grid.tscn" id="2_74voh"]
[ext_resource type="PackedScene" uid="uid://cywjpuiv83f8n" path="res://Scenes/inventory.tscn" id="2_wrxgt"]
[ext_resource type="PackedScene" uid="uid://dxmeyjh8klieh" path="res://Scenes/inventory_item.tscn" id="4_8j1em"]
[node name="InventoryController" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_fowd5")
InventoryUIResource = ExtResource("2_wrxgt")
InventoryGridUIResource = ExtResource("2_74voh")
InventoryGridItemUIResource = ExtResource("4_8j1em")
[node name="Inventory" parent="." instance=ExtResource("2_wrxgt")]