16 lines
260 B
C#

using System;
namespace GodotGridInventory.Code.Items.Enums;
[Flags]
public enum EnumItemFlags
{
Default = 0,
Examine = 1 << 1,
Equip = 1 << 2,
Use = 1 << 3,
Open = 1 << 4,
Drop = 1 << 5,
Destroy = 1 << 6,
Stackable = 1 << 7
}