added windows,mac,linux builds

This commit is contained in:
Damien Ostler 2024-01-06 23:16:38 -05:00
parent fe2b9d807d
commit 1bcf032e4a
2 changed files with 117 additions and 7 deletions

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@ -1,4 +1,4 @@
name: "Publish to GitHub Pages"
name: "Godot 4.1.2 CI/CD"
env:
GODOT_VERSION: 4.1.2
@ -10,7 +10,7 @@ on:
- main
jobs:
deploy:
build_linux:
runs-on: ubuntu-latest
permissions:
contents: write
@ -27,11 +27,116 @@ jobs:
mkdir -v -p ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Create staging directory
run: mkdir -v -p build/web
run: mkdir -v -p build/linux
- name: Build
run: godot -v --export-release --headless "Web"
- name: Build for Linux
run: godot -v --export "Linux/X11" --path . --output "build/linux/game.x86_64"
zip_linux:
needs: build_linux
runs-on: ubuntu-latest
steps:
- name: Zip Linux artifacts
run: cd build/linux && zip -r game_linux.zip game.x86_64
upload_linux:
needs: zip_linux
runs-on: ubuntu-latest
steps:
- name: Upload Linux artifacts
uses: actions/upload-artifact@v2
with:
name: game_linux
path: build/linux/game_linux.zip
build_windows:
runs-on: windows-latest
permissions:
contents: write
container:
image: barichello/godot-ci:4.1.2
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Move HTML5 templates into position
run: |
mkdir -v -p ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Create staging directory
run: mkdir -v -p build/windows
- name: Build for Windows
run: godot -v --export "Windows Desktop" --path . --output "build/windows/game.exe"
zip_windows:
needs: build_windows
runs-on: windows-latest
steps:
- name: Zip Windows artifacts
run: cd build/windows && zip -r game_windows.zip game.exe
upload_windows:
needs: zip_windows
runs-on: ubuntu-latest
steps:
- name: Upload Windows artifacts
uses: actions/upload-artifact@v2
with:
name: game_windows
path: build/windows/game_windows.zip
build_mac:
runs-on: macos-latest
permissions:
contents: write
container:
image: barichello/godot-ci:4.1.2
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Move HTML5 templates into position
run: |
mkdir -v -p ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Create staging directory
run: mkdir -v -p build/mac
- name: Build for Mac
run: godot -v --export "Mac OSX" --path . --output "build/mac/game.zip"
zip_mac:
needs: build_mac
runs-on: macos-latest
steps:
- name: Zip Mac artifacts
run: cd build/mac && zip -r game_mac.zip game.zip
upload_mac:
needs: zip_mac
runs-on: ubuntu-latest
steps:
- name: Upload Mac artifacts
uses: actions/upload-artifact@v2
with:
name: game_mac
path: build/mac/game_mac.zip
add_service_worker:
runs-on: ubuntu-latest
steps:
- name: Add coi-service-worker
run: |
git clone https://github.com/gzuidhof/coi-serviceworker.git
@ -40,6 +145,11 @@ jobs:
ls build/web/
sed -i '3 i <script src="coi-serviceworker.js"></script>' build/web/index.html
deploy:
needs: [upload_linux, upload_windows, upload_mac, add_service_worker]
runs-on: ubuntu-latest
steps:
- name: Deploy
uses: peaceiris/actions-gh-pages@v3.9.3
with:
@ -48,4 +158,4 @@ jobs:
force_orphan: true
user_name: "github-ci[bot]"
user_email: "github-actions[bot]@users.noreply.github.com"
commit_message: "UPDATE GITHUB PAGES"
commit_message: "UPDATE GITHUB PAGES"

View File

@ -109,7 +109,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="build/linux/game.ipa.x86_64"
export_path="build/linux/game.x86_64"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false