diff --git a/README.md b/README.md
index 4d8aab6..c69e3d5 100644
--- a/README.md
+++ b/README.md
@@ -31,16 +31,656 @@ patch-version-bump-message: "^(build|chore|ci|docs|fix|perf|refactor|revert|styl
 In order to use these just place a file in the `/.github/workflows/` folder with the contents below. Make sure that it has the file extension .yml.
 ### Web,Linux,Windows - No GitHub Pages CI
 ```
+name: "Godot 4.1.2 CI/CD"
+
+env:
+  GODOT_VERSION: 4.1.2
+
+on:
+  workflow_dispatch:
+  push:
+    branches:
+      - main
+
+jobs:
+  web:
+    runs-on: ubuntu-latest
+    permissions:
+      contents: write
+    container:
+      image: barichello/godot-ci:4.1.2
+    steps:
+      - name: Checkout
+        uses: actions/checkout@v3
+
+      - name: Move export templates into position
+        run: |
+          mkdir -v -p ~/.local/share/godot/export_templates
+          mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
+      - name: Create staging directory
+        run: mkdir -v -p build/web
+
+      - name: Build
+        run: godot -v --export-release --headless "Web"
+
+      - name: Add coi-service-worker
+        run: |
+          git clone https://github.com/gzuidhof/coi-serviceworker.git
+          mv coi-serviceworker/coi-serviceworker.js build/web/coi-serviceworker.js
+          sed -i '3 i <script src="coi-serviceworker.js"></script>' build/web/index.html
+
+      - name: Zip Web artifacts
+        run: zip -r game_web.zip build/web
+
+      - name: Upload Web artifacts
+        uses: actions/upload-artifact@v3
+        with:
+          name: game_web
+          path: game_web.zip
+  linux:
+    runs-on: ubuntu-latest
+    permissions:
+      contents: write
+
+    container:
+      image: barichello/godot-ci:4.1.2
+
+    steps:
+      - name: Checkout
+        uses: actions/checkout@v3
+
+      - name: Move export templates into position
+        run: |
+          mkdir -v -p ~/.local/share/godot/export_templates
+          mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
+      - name: Create staging directory
+        run: mkdir -v -p build/linux
+
+      - name: Build for Linux
+        run: godot -v --export-release --headless "Linux/X11" --path . --output "build/linux/game.x86_64"
+
+      - name: Zip Linux artifacts
+        run: zip -r game_linux.zip build/linux
+
+      - name: Upload Linux artifacts
+        uses: actions/upload-artifact@v3
+        with:
+          name: game_linux
+          path: game_linux.zip
+  windows:
+    runs-on: ubuntu-latest
+    permissions:
+      contents: write
+
+    container:
+      image: barichello/godot-ci:4.1.2
+
+    steps:
+      - name: Checkout
+        uses: actions/checkout@v3
+
+      - name: Move export templates into position
+        run: |
+          mkdir -v -p ~/.local/share/godot/export_templates
+          mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
+      - name: Create staging directory
+        run: mkdir -v -p build/windows
+
+      - name: Build for windows
+        run: godot -v --export-release --headless "Windows Desktop" --path . --output "build/windows/game.x86_64"
+
+      - name: Zip Windows artifacts
+        run: zip -r game_windows.zip build/windows
+
+      - name: Upload windows artifacts
+        uses: actions/upload-artifact@v3
+        with:
+          name: game_windows
+          path: game_windows.zip
+  release:
+    needs: [web, linux, windows]
+    runs-on: ubuntu-latest
+    permissions:
+      contents: write
+    steps:
+      - name: Checkout code
+        uses: actions/checkout@v3
+        with:
+          fetch-depth: 0
+
+      - name: Set up GitVersion
+        uses: gittools/actions/gitversion/setup@v0.9.15
+        with:
+          versionSpec: '5.x'
+
+      - name: Execute GitVersion
+        uses: gittools/actions/gitversion/execute@v0.9.15
+        with:
+          useConfigFile: true
+          configFilePath: GitVersion.yml
+
+      - name: Get branch name
+        id: get_branch
+        run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_ENV
+
+      - name: Download artifacts
+        uses: actions/download-artifact@v3
+        with:
+          name: game_web
+
+      - name: Download Linux artifacts
+        uses: actions/download-artifact@v3
+        with:
+          name: game_linux
+
+      - name: Download Windows artifacts
+        uses: actions/download-artifact@v3
+        with:
+          name: game_windows
+
+      - name: Create Release
+        id: create_release
+        uses: actions/create-release@v1
+        env:
+          GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
+        with:
+          tag_name: ${{env.GitVersion_MajorMinorPatch}}
+          release_name: ${{env.GitVersion_MajorMinorPatch}}
+          body: |
+            Release notes for ${{env.GitVersion_MajorMinorPatch}}
+          draft: false
+          prerelease: false
+    
+      - name: test
+        run: ls
+
+      - name: Upload Web Release Asset
+        id: upload-release-asset
+        uses: actions/upload-release-asset@v1
+        env:
+          GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
+        with:
+          upload_url: ${{ steps.create_release.outputs.upload_url }}
+          asset_path: game_web.zip
+          asset_name: Godot_Game_Web.zip
+          asset_content_type: application/zip
+
+      - name: Upload Linux Release Asset
+        id: upload-linux-release-asset
+        uses: actions/upload-release-asset@v1
+        env:
+          GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
+        with:
+          upload_url: ${{ steps.create_release.outputs.upload_url }}
+          asset_path: game_linux.zip
+          asset_name: Godot_Game_Linux.zip
+          asset_content_type: application/zip
+
+      - name: Upload Windows Release Asset
+        id: upload-windows-release-asset
+        uses: actions/upload-release-asset@v1
+        env:
+          GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
+        with:
+          upload_url: ${{ steps.create_release.outputs.upload_url }}
+          asset_path: game_windows.zip
+          asset_name: Godot_Game_Windows.zip
+          asset_content_type: application/zip
 ```
 ### Web Only - GitHub Pages CI
-```
+```name: "Godot 4.1.2 CI/CD"
+
+env:
+  GODOT_VERSION: 4.1.2
+
+on:
+  workflow_dispatch:
+  push:
+    branches:
+      - main
+
+jobs:
+  web:
+    runs-on: ubuntu-latest
+    permissions:
+      contents: write
+    container:
+      image: barichello/godot-ci:4.1.2
+    steps:
+      - name: Checkout
+        uses: actions/checkout@v3
+
+      - name: Move export templates into position
+        run: |
+          mkdir -v -p ~/.local/share/godot/export_templates
+          mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
+      - name: Create staging directory
+        run: mkdir -v -p build/web
+
+      - name: Build
+        run: godot -v --export-release --headless "Web"
+
+      - name: Add coi-service-worker
+        run: |
+          git clone https://github.com/gzuidhof/coi-serviceworker.git
+          mv coi-serviceworker/coi-serviceworker.js build/web/coi-serviceworker.js
+          sed -i '3 i <script src="coi-serviceworker.js"></script>' build/web/index.html
+
+      - name: Deploy
+        uses: peaceiris/actions-gh-pages@v3.9.3
+        with:
+          github_token: ${{ secrets.GITHUB_TOKEN }}
+          publish_dir: ./build/web
+          force_orphan: true
+          user_name: "github-ci[bot]"
+          user_email: "github-actions[bot]@users.noreply.github.com"
+          commit_message: "UPDATE GITHUB PAGES"
+
+      - name: Zip Web artifacts
+        run: zip -r game_web.zip build/web
+
+      - name: Upload Web artifacts
+        uses: actions/upload-artifact@v3
+        with:
+          name: game_web
+          path: game_web.zip
+  release:
+    needs: [web, linux, windows]
+    runs-on: ubuntu-latest
+    permissions:
+      contents: write
+    steps:
+      - name: Checkout code
+        uses: actions/checkout@v3
+        with:
+          fetch-depth: 0
+
+      - name: Set up GitVersion
+        uses: gittools/actions/gitversion/setup@v0.9.15
+        with:
+          versionSpec: '5.x'
+
+      - name: Execute GitVersion
+        uses: gittools/actions/gitversion/execute@v0.9.15
+        with:
+          useConfigFile: true
+          configFilePath: GitVersion.yml
+
+      - name: Get branch name
+        id: get_branch
+        run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_ENV
+
+      - name: Download artifacts
+        uses: actions/download-artifact@v3
+        with:
+          name: game_web
+
+      - name: Create Release
+        id: create_release
+        uses: actions/create-release@v1
+        env:
+          GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
+        with:
+          tag_name: ${{env.GitVersion_MajorMinorPatch}}
+          release_name: ${{env.GitVersion_MajorMinorPatch}}
+          body: |
+            Release notes for ${{env.GitVersion_MajorMinorPatch}}
+          draft: false
+          prerelease: false
+    
+      - name: test
+        run: ls
+
+      - name: Upload Web Release Asset
+        id: upload-release-asset
+        uses: actions/upload-release-asset@v1
+        env:
+          GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
+        with:
+          upload_url: ${{ steps.create_release.outputs.upload_url }}
+          asset_path: game_web.zip
+          asset_name: Godot_Game_Web.zip
+          asset_content_type: application/zip
 ```
 ### Linux,Windows Only
-```
+```name: "Godot 4.1.2 CI/CD"
+
+env:
+  GODOT_VERSION: 4.1.2
+
+on:
+  workflow_dispatch:
+  push:
+    branches:
+      - main
+
+jobs:
+  linux:
+    runs-on: ubuntu-latest
+    permissions:
+      contents: write
+
+    container:
+      image: barichello/godot-ci:4.1.2
+
+    steps:
+      - name: Checkout
+        uses: actions/checkout@v3
+
+      - name: Move export templates into position
+        run: |
+          mkdir -v -p ~/.local/share/godot/export_templates
+          mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
+      - name: Create staging directory
+        run: mkdir -v -p build/linux
+
+      - name: Build for Linux
+        run: godot -v --export-release --headless "Linux/X11" --path . --output "build/linux/game.x86_64"
+
+      - name: Zip Linux artifacts
+        run: zip -r game_linux.zip build/linux
+
+      - name: Upload Linux artifacts
+        uses: actions/upload-artifact@v3
+        with:
+          name: game_linux
+          path: game_linux.zip
+  windows:
+    runs-on: ubuntu-latest
+    permissions:
+      contents: write
+
+    container:
+      image: barichello/godot-ci:4.1.2
+
+    steps:
+      - name: Checkout
+        uses: actions/checkout@v3
+
+      - name: Move export templates into position
+        run: |
+          mkdir -v -p ~/.local/share/godot/export_templates
+          mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
+      - name: Create staging directory
+        run: mkdir -v -p build/windows
+
+      - name: Build for windows
+        run: godot -v --export-release --headless "Windows Desktop" --path . --output "build/windows/game.x86_64"
+
+      - name: Zip Windows artifacts
+        run: zip -r game_windows.zip build/windows
+
+      - name: Upload windows artifacts
+        uses: actions/upload-artifact@v3
+        with:
+          name: game_windows
+          path: game_windows.zip
+  release:
+    needs: [web, linux, windows]
+    runs-on: ubuntu-latest
+    permissions:
+      contents: write
+    steps:
+      - name: Checkout code
+        uses: actions/checkout@v3
+        with:
+          fetch-depth: 0
+
+      - name: Set up GitVersion
+        uses: gittools/actions/gitversion/setup@v0.9.15
+        with:
+          versionSpec: '5.x'
+
+      - name: Execute GitVersion
+        uses: gittools/actions/gitversion/execute@v0.9.15
+        with:
+          useConfigFile: true
+          configFilePath: GitVersion.yml
+
+      - name: Get branch name
+        id: get_branch
+        run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_ENV
+
+      - name: Download Linux artifacts
+        uses: actions/download-artifact@v3
+        with:
+          name: game_linux
+
+      - name: Download Windows artifacts
+        uses: actions/download-artifact@v3
+        with:
+          name: game_windows
+
+      - name: Create Release
+        id: create_release
+        uses: actions/create-release@v1
+        env:
+          GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
+        with:
+          tag_name: ${{env.GitVersion_MajorMinorPatch}}
+          release_name: ${{env.GitVersion_MajorMinorPatch}}
+          body: |
+            Release notes for ${{env.GitVersion_MajorMinorPatch}}
+          draft: false
+          prerelease: false
+
+      - name: Upload Linux Release Asset
+        id: upload-linux-release-asset
+        uses: actions/upload-release-asset@v1
+        env:
+          GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
+        with:
+          upload_url: ${{ steps.create_release.outputs.upload_url }}
+          asset_path: game_linux.zip
+          asset_name: Godot_Game_Linux.zip
+          asset_content_type: application/zip
+
+      - name: Upload Windows Release Asset
+        id: upload-windows-release-asset
+        uses: actions/upload-release-asset@v1
+        env:
+          GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
+        with:
+          upload_url: ${{ steps.create_release.outputs.upload_url }}
+          asset_path: game_windows.zip
+          asset_name: Godot_Game_Windows.zip
+          asset_content_type: application/zip
 ```
 ### Linux Only
 ```
+name: "Godot 4.1.2 CI/CD"
+
+env:
+  GODOT_VERSION: 4.1.2
+
+on:
+  workflow_dispatch:
+  push:
+    branches:
+      - main
+
+jobs:
+  linux:
+    runs-on: ubuntu-latest
+    permissions:
+      contents: write
+
+    container:
+      image: barichello/godot-ci:4.1.2
+
+    steps:
+      - name: Checkout
+        uses: actions/checkout@v3
+
+      - name: Move export templates into position
+        run: |
+          mkdir -v -p ~/.local/share/godot/export_templates
+          mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
+      - name: Create staging directory
+        run: mkdir -v -p build/linux
+
+      - name: Build for Linux
+        run: godot -v --export-release --headless "Linux/X11" --path . --output "build/linux/game.x86_64"
+
+      - name: Zip Linux artifacts
+        run: zip -r game_linux.zip build/linux
+
+      - name: Upload Linux artifacts
+        uses: actions/upload-artifact@v3
+        with:
+          name: game_linux
+          path: game_linux.zip
+  release:
+    needs: [web, linux, windows]
+    runs-on: ubuntu-latest
+    permissions:
+      contents: write
+    steps:
+      - name: Checkout code
+        uses: actions/checkout@v3
+        with:
+          fetch-depth: 0
+
+      - name: Set up GitVersion
+        uses: gittools/actions/gitversion/setup@v0.9.15
+        with:
+          versionSpec: '5.x'
+
+      - name: Execute GitVersion
+        uses: gittools/actions/gitversion/execute@v0.9.15
+        with:
+          useConfigFile: true
+          configFilePath: GitVersion.yml
+
+      - name: Get branch name
+        id: get_branch
+        run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_ENV
+
+      - name: Download Linux artifacts
+        uses: actions/download-artifact@v3
+        with:
+          name: game_linux
+
+      - name: Create Release
+        id: create_release
+        uses: actions/create-release@v1
+        env:
+          GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
+        with:
+          tag_name: ${{env.GitVersion_MajorMinorPatch}}
+          release_name: ${{env.GitVersion_MajorMinorPatch}}
+          body: |
+            Release notes for ${{env.GitVersion_MajorMinorPatch}}
+          draft: false
+          prerelease: false
+
+      - name: Upload Linux Release Asset
+        id: upload-linux-release-asset
+        uses: actions/upload-release-asset@v1
+        env:
+          GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
+        with:
+          upload_url: ${{ steps.create_release.outputs.upload_url }}
+          asset_path: game_linux.zip
+          asset_name: Godot_Game_Linux.zip
+          asset_content_type: application/zip
 ```
 ### Windows Only
 ```
+name: "Godot 4.1.2 CI/CD"
+
+env:
+  GODOT_VERSION: 4.1.2
+
+on:
+  workflow_dispatch:
+  push:
+    branches:
+      - main
+
+jobs:
+  windows:
+    runs-on: ubuntu-latest
+    permissions:
+      contents: write
+
+    container:
+      image: barichello/godot-ci:4.1.2
+
+    steps:
+      - name: Checkout
+        uses: actions/checkout@v3
+
+      - name: Move export templates into position
+        run: |
+          mkdir -v -p ~/.local/share/godot/export_templates
+          mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
+      - name: Create staging directory
+        run: mkdir -v -p build/windows
+
+      - name: Build for windows
+        run: godot -v --export-release --headless "Windows Desktop" --path . --output "build/windows/game.x86_64"
+
+      - name: Zip Windows artifacts
+        run: zip -r game_windows.zip build/windows
+
+      - name: Upload windows artifacts
+        uses: actions/upload-artifact@v3
+        with:
+          name: game_windows
+          path: game_windows.zip
+  release:
+    needs: [web, linux, windows]
+    runs-on: ubuntu-latest
+    permissions:
+      contents: write
+    steps:
+      - name: Checkout code
+        uses: actions/checkout@v3
+        with:
+          fetch-depth: 0
+
+      - name: Set up GitVersion
+        uses: gittools/actions/gitversion/setup@v0.9.15
+        with:
+          versionSpec: '5.x'
+
+      - name: Execute GitVersion
+        uses: gittools/actions/gitversion/execute@v0.9.15
+        with:
+          useConfigFile: true
+          configFilePath: GitVersion.yml
+
+      - name: Get branch name
+        id: get_branch
+        run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_ENV
+
+      - name: Download Windows artifacts
+        uses: actions/download-artifact@v3
+        with:
+          name: game_windows
+
+      - name: Create Release
+        id: create_release
+        uses: actions/create-release@v1
+        env:
+          GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
+        with:
+          tag_name: ${{env.GitVersion_MajorMinorPatch}}
+          release_name: ${{env.GitVersion_MajorMinorPatch}}
+          body: |
+            Release notes for ${{env.GitVersion_MajorMinorPatch}}
+          draft: false
+          prerelease: false
+
+      - name: Upload Windows Release Asset
+        id: upload-windows-release-asset
+        uses: actions/upload-release-asset@v1
+        env:
+          GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
+        with:
+          upload_url: ${{ steps.create_release.outputs.upload_url }}
+          asset_path: game_windows.zip
+          asset_name: Godot_Game_Windows.zip
+          asset_content_type: application/zip
 ```