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README.md
@ -31,16 +31,656 @@ patch-version-bump-message: "^(build|chore|ci|docs|fix|perf|refactor|revert|styl
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In order to use these just place a file in the `/.github/workflows/` folder with the contents below. Make sure that it has the file extension .yml.
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### Web,Linux,Windows - No GitHub Pages CI
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```
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name: "Godot 4.1.2 CI/CD"
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env:
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GODOT_VERSION: 4.1.2
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on:
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workflow_dispatch:
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push:
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branches:
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- main
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jobs:
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web:
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runs-on: ubuntu-latest
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||||
permissions:
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||||
contents: write
|
||||
container:
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||||
image: barichello/godot-ci:4.1.2
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steps:
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- name: Checkout
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uses: actions/checkout@v3
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- name: Move export templates into position
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run: |
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mkdir -v -p ~/.local/share/godot/export_templates
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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- name: Create staging directory
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run: mkdir -v -p build/web
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- name: Build
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run: godot -v --export-release --headless "Web"
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- name: Add coi-service-worker
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run: |
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git clone https://github.com/gzuidhof/coi-serviceworker.git
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mv coi-serviceworker/coi-serviceworker.js build/web/coi-serviceworker.js
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sed -i '3 i <script src="coi-serviceworker.js"></script>' build/web/index.html
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- name: Zip Web artifacts
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run: zip -r game_web.zip build/web
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- name: Upload Web artifacts
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uses: actions/upload-artifact@v3
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with:
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name: game_web
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path: game_web.zip
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||||
linux:
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runs-on: ubuntu-latest
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||||
permissions:
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contents: write
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||||
|
||||
container:
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image: barichello/godot-ci:4.1.2
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steps:
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- name: Checkout
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uses: actions/checkout@v3
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- name: Move export templates into position
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run: |
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mkdir -v -p ~/.local/share/godot/export_templates
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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- name: Create staging directory
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run: mkdir -v -p build/linux
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- name: Build for Linux
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run: godot -v --export-release --headless "Linux/X11" --path . --output "build/linux/game.x86_64"
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- name: Zip Linux artifacts
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run: zip -r game_linux.zip build/linux
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- name: Upload Linux artifacts
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uses: actions/upload-artifact@v3
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with:
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name: game_linux
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path: game_linux.zip
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windows:
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runs-on: ubuntu-latest
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permissions:
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contents: write
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||||
|
||||
container:
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image: barichello/godot-ci:4.1.2
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||||
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steps:
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- name: Checkout
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uses: actions/checkout@v3
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- name: Move export templates into position
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run: |
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mkdir -v -p ~/.local/share/godot/export_templates
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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- name: Create staging directory
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run: mkdir -v -p build/windows
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- name: Build for windows
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run: godot -v --export-release --headless "Windows Desktop" --path . --output "build/windows/game.x86_64"
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- name: Zip Windows artifacts
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run: zip -r game_windows.zip build/windows
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|
||||
- name: Upload windows artifacts
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uses: actions/upload-artifact@v3
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with:
|
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name: game_windows
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path: game_windows.zip
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||||
release:
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needs: [web, linux, windows]
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runs-on: ubuntu-latest
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permissions:
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contents: write
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steps:
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||||
- name: Checkout code
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uses: actions/checkout@v3
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with:
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fetch-depth: 0
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||||
- name: Set up GitVersion
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uses: gittools/actions/gitversion/setup@v0.9.15
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with:
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versionSpec: '5.x'
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- name: Execute GitVersion
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uses: gittools/actions/gitversion/execute@v0.9.15
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with:
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useConfigFile: true
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configFilePath: GitVersion.yml
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- name: Get branch name
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id: get_branch
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run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_ENV
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- name: Download artifacts
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uses: actions/download-artifact@v3
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with:
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name: game_web
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- name: Download Linux artifacts
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uses: actions/download-artifact@v3
|
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with:
|
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name: game_linux
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|
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- name: Download Windows artifacts
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uses: actions/download-artifact@v3
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with:
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name: game_windows
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- name: Create Release
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id: create_release
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uses: actions/create-release@v1
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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tag_name: ${{env.GitVersion_MajorMinorPatch}}
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release_name: ${{env.GitVersion_MajorMinorPatch}}
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body: |
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Release notes for ${{env.GitVersion_MajorMinorPatch}}
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draft: false
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prerelease: false
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- name: test
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run: ls
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- name: Upload Web Release Asset
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||||
id: upload-release-asset
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uses: actions/upload-release-asset@v1
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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upload_url: ${{ steps.create_release.outputs.upload_url }}
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asset_path: game_web.zip
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asset_name: Godot_Game_Web.zip
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asset_content_type: application/zip
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||||
|
||||
- name: Upload Linux Release Asset
|
||||
id: upload-linux-release-asset
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||||
uses: actions/upload-release-asset@v1
|
||||
env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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upload_url: ${{ steps.create_release.outputs.upload_url }}
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asset_path: game_linux.zip
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||||
asset_name: Godot_Game_Linux.zip
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asset_content_type: application/zip
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||||
|
||||
- name: Upload Windows Release Asset
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||||
id: upload-windows-release-asset
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||||
uses: actions/upload-release-asset@v1
|
||||
env:
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||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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||||
upload_url: ${{ steps.create_release.outputs.upload_url }}
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asset_path: game_windows.zip
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||||
asset_name: Godot_Game_Windows.zip
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||||
asset_content_type: application/zip
|
||||
```
|
||||
### Web Only - GitHub Pages CI
|
||||
```
|
||||
```name: "Godot 4.1.2 CI/CD"
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||||
|
||||
env:
|
||||
GODOT_VERSION: 4.1.2
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
|
||||
jobs:
|
||||
web:
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
container:
|
||||
image: barichello/godot-ci:4.1.2
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Move export templates into position
|
||||
run: |
|
||||
mkdir -v -p ~/.local/share/godot/export_templates
|
||||
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
|
||||
- name: Create staging directory
|
||||
run: mkdir -v -p build/web
|
||||
|
||||
- name: Build
|
||||
run: godot -v --export-release --headless "Web"
|
||||
|
||||
- name: Add coi-service-worker
|
||||
run: |
|
||||
git clone https://github.com/gzuidhof/coi-serviceworker.git
|
||||
mv coi-serviceworker/coi-serviceworker.js build/web/coi-serviceworker.js
|
||||
sed -i '3 i <script src="coi-serviceworker.js"></script>' build/web/index.html
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||||
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||||
- name: Deploy
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uses: peaceiris/actions-gh-pages@v3.9.3
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with:
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||||
github_token: ${{ secrets.GITHUB_TOKEN }}
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||||
publish_dir: ./build/web
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force_orphan: true
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||||
user_name: "github-ci[bot]"
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||||
user_email: "github-actions[bot]@users.noreply.github.com"
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||||
commit_message: "UPDATE GITHUB PAGES"
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||||
|
||||
- name: Zip Web artifacts
|
||||
run: zip -r game_web.zip build/web
|
||||
|
||||
- name: Upload Web artifacts
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: game_web
|
||||
path: game_web.zip
|
||||
release:
|
||||
needs: [web, linux, windows]
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Set up GitVersion
|
||||
uses: gittools/actions/gitversion/setup@v0.9.15
|
||||
with:
|
||||
versionSpec: '5.x'
|
||||
|
||||
- name: Execute GitVersion
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||||
uses: gittools/actions/gitversion/execute@v0.9.15
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||||
with:
|
||||
useConfigFile: true
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||||
configFilePath: GitVersion.yml
|
||||
|
||||
- name: Get branch name
|
||||
id: get_branch
|
||||
run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_ENV
|
||||
|
||||
- name: Download artifacts
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: game_web
|
||||
|
||||
- name: Create Release
|
||||
id: create_release
|
||||
uses: actions/create-release@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
tag_name: ${{env.GitVersion_MajorMinorPatch}}
|
||||
release_name: ${{env.GitVersion_MajorMinorPatch}}
|
||||
body: |
|
||||
Release notes for ${{env.GitVersion_MajorMinorPatch}}
|
||||
draft: false
|
||||
prerelease: false
|
||||
|
||||
- name: test
|
||||
run: ls
|
||||
|
||||
- name: Upload Web Release Asset
|
||||
id: upload-release-asset
|
||||
uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
||||
asset_path: game_web.zip
|
||||
asset_name: Godot_Game_Web.zip
|
||||
asset_content_type: application/zip
|
||||
```
|
||||
### Linux,Windows Only
|
||||
```
|
||||
```name: "Godot 4.1.2 CI/CD"
|
||||
|
||||
env:
|
||||
GODOT_VERSION: 4.1.2
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
|
||||
jobs:
|
||||
linux:
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
container:
|
||||
image: barichello/godot-ci:4.1.2
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Move export templates into position
|
||||
run: |
|
||||
mkdir -v -p ~/.local/share/godot/export_templates
|
||||
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
|
||||
- name: Create staging directory
|
||||
run: mkdir -v -p build/linux
|
||||
|
||||
- name: Build for Linux
|
||||
run: godot -v --export-release --headless "Linux/X11" --path . --output "build/linux/game.x86_64"
|
||||
|
||||
- name: Zip Linux artifacts
|
||||
run: zip -r game_linux.zip build/linux
|
||||
|
||||
- name: Upload Linux artifacts
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: game_linux
|
||||
path: game_linux.zip
|
||||
windows:
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
container:
|
||||
image: barichello/godot-ci:4.1.2
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Move export templates into position
|
||||
run: |
|
||||
mkdir -v -p ~/.local/share/godot/export_templates
|
||||
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
|
||||
- name: Create staging directory
|
||||
run: mkdir -v -p build/windows
|
||||
|
||||
- name: Build for windows
|
||||
run: godot -v --export-release --headless "Windows Desktop" --path . --output "build/windows/game.x86_64"
|
||||
|
||||
- name: Zip Windows artifacts
|
||||
run: zip -r game_windows.zip build/windows
|
||||
|
||||
- name: Upload windows artifacts
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: game_windows
|
||||
path: game_windows.zip
|
||||
release:
|
||||
needs: [web, linux, windows]
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Set up GitVersion
|
||||
uses: gittools/actions/gitversion/setup@v0.9.15
|
||||
with:
|
||||
versionSpec: '5.x'
|
||||
|
||||
- name: Execute GitVersion
|
||||
uses: gittools/actions/gitversion/execute@v0.9.15
|
||||
with:
|
||||
useConfigFile: true
|
||||
configFilePath: GitVersion.yml
|
||||
|
||||
- name: Get branch name
|
||||
id: get_branch
|
||||
run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_ENV
|
||||
|
||||
- name: Download Linux artifacts
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: game_linux
|
||||
|
||||
- name: Download Windows artifacts
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: game_windows
|
||||
|
||||
- name: Create Release
|
||||
id: create_release
|
||||
uses: actions/create-release@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
tag_name: ${{env.GitVersion_MajorMinorPatch}}
|
||||
release_name: ${{env.GitVersion_MajorMinorPatch}}
|
||||
body: |
|
||||
Release notes for ${{env.GitVersion_MajorMinorPatch}}
|
||||
draft: false
|
||||
prerelease: false
|
||||
|
||||
- name: Upload Linux Release Asset
|
||||
id: upload-linux-release-asset
|
||||
uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
||||
asset_path: game_linux.zip
|
||||
asset_name: Godot_Game_Linux.zip
|
||||
asset_content_type: application/zip
|
||||
|
||||
- name: Upload Windows Release Asset
|
||||
id: upload-windows-release-asset
|
||||
uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
||||
asset_path: game_windows.zip
|
||||
asset_name: Godot_Game_Windows.zip
|
||||
asset_content_type: application/zip
|
||||
```
|
||||
### Linux Only
|
||||
```
|
||||
name: "Godot 4.1.2 CI/CD"
|
||||
|
||||
env:
|
||||
GODOT_VERSION: 4.1.2
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
|
||||
jobs:
|
||||
linux:
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
container:
|
||||
image: barichello/godot-ci:4.1.2
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Move export templates into position
|
||||
run: |
|
||||
mkdir -v -p ~/.local/share/godot/export_templates
|
||||
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
|
||||
- name: Create staging directory
|
||||
run: mkdir -v -p build/linux
|
||||
|
||||
- name: Build for Linux
|
||||
run: godot -v --export-release --headless "Linux/X11" --path . --output "build/linux/game.x86_64"
|
||||
|
||||
- name: Zip Linux artifacts
|
||||
run: zip -r game_linux.zip build/linux
|
||||
|
||||
- name: Upload Linux artifacts
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: game_linux
|
||||
path: game_linux.zip
|
||||
release:
|
||||
needs: [web, linux, windows]
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Set up GitVersion
|
||||
uses: gittools/actions/gitversion/setup@v0.9.15
|
||||
with:
|
||||
versionSpec: '5.x'
|
||||
|
||||
- name: Execute GitVersion
|
||||
uses: gittools/actions/gitversion/execute@v0.9.15
|
||||
with:
|
||||
useConfigFile: true
|
||||
configFilePath: GitVersion.yml
|
||||
|
||||
- name: Get branch name
|
||||
id: get_branch
|
||||
run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_ENV
|
||||
|
||||
- name: Download Linux artifacts
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: game_linux
|
||||
|
||||
- name: Create Release
|
||||
id: create_release
|
||||
uses: actions/create-release@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
tag_name: ${{env.GitVersion_MajorMinorPatch}}
|
||||
release_name: ${{env.GitVersion_MajorMinorPatch}}
|
||||
body: |
|
||||
Release notes for ${{env.GitVersion_MajorMinorPatch}}
|
||||
draft: false
|
||||
prerelease: false
|
||||
|
||||
- name: Upload Linux Release Asset
|
||||
id: upload-linux-release-asset
|
||||
uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
||||
asset_path: game_linux.zip
|
||||
asset_name: Godot_Game_Linux.zip
|
||||
asset_content_type: application/zip
|
||||
```
|
||||
### Windows Only
|
||||
```
|
||||
name: "Godot 4.1.2 CI/CD"
|
||||
|
||||
env:
|
||||
GODOT_VERSION: 4.1.2
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
|
||||
jobs:
|
||||
windows:
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
container:
|
||||
image: barichello/godot-ci:4.1.2
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Move export templates into position
|
||||
run: |
|
||||
mkdir -v -p ~/.local/share/godot/export_templates
|
||||
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
|
||||
- name: Create staging directory
|
||||
run: mkdir -v -p build/windows
|
||||
|
||||
- name: Build for windows
|
||||
run: godot -v --export-release --headless "Windows Desktop" --path . --output "build/windows/game.x86_64"
|
||||
|
||||
- name: Zip Windows artifacts
|
||||
run: zip -r game_windows.zip build/windows
|
||||
|
||||
- name: Upload windows artifacts
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: game_windows
|
||||
path: game_windows.zip
|
||||
release:
|
||||
needs: [web, linux, windows]
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Set up GitVersion
|
||||
uses: gittools/actions/gitversion/setup@v0.9.15
|
||||
with:
|
||||
versionSpec: '5.x'
|
||||
|
||||
- name: Execute GitVersion
|
||||
uses: gittools/actions/gitversion/execute@v0.9.15
|
||||
with:
|
||||
useConfigFile: true
|
||||
configFilePath: GitVersion.yml
|
||||
|
||||
- name: Get branch name
|
||||
id: get_branch
|
||||
run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_ENV
|
||||
|
||||
- name: Download Windows artifacts
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: game_windows
|
||||
|
||||
- name: Create Release
|
||||
id: create_release
|
||||
uses: actions/create-release@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
tag_name: ${{env.GitVersion_MajorMinorPatch}}
|
||||
release_name: ${{env.GitVersion_MajorMinorPatch}}
|
||||
body: |
|
||||
Release notes for ${{env.GitVersion_MajorMinorPatch}}
|
||||
draft: false
|
||||
prerelease: false
|
||||
|
||||
- name: Upload Windows Release Asset
|
||||
id: upload-windows-release-asset
|
||||
uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
||||
asset_path: game_windows.zip
|
||||
asset_name: Godot_Game_Windows.zip
|
||||
asset_content_type: application/zip
|
||||
```
|
||||
|
Loading…
x
Reference in New Issue
Block a user