# Overview This is a repository that provides a template for you to start your Godot repositories on GitHub. This repository contains a basic project setup along with CI/CD. By default it will build for windows, linux and the web and upload their artifacts, along with deploying a build to GitHubDock Pages. # Docker Image This uses a open source docker image made for exporting from godot, it can be found here. https://github.com/abarichello/godot-ci # How to deploy to GitHub Pages Go to the settings of your repository, and then on the left hand side click pages. You should then be able to click a drop down near the top of the page to deploy from a branch, deploy from the gh-pages branch once the workflow has executed. Example Deployment https://D4M13N-D3V.github.io/godot_template/ ![image](https://github.com/DamienTehDemon/godot_template/assets/13697702/80a76d39-65be-4de4-ab47-91fbeb3eabd2) # Changing the Godot version You can do this by making a small change to the workflow file in `/.github/workflows/game_ci.yaml`. At the top of the file you will see a environment variable for the godot version, just change this to whatever version you want to use to build your game. By default this is 4.2 right now. # Recommended Flow To use this properly we recommend creating pull requests into the main branch, and merging your changes in that way. This is to prevent using all of your action runner quota. We recommend making a small change to the workflow file in `/.github/workflows/game_ci.yaml` and changing line `169` from `prerelease: false` to `prerelease: true`. Whenever you want to do a proper release, you can go to the list of releases on your repository and change it to be a full release instead of pre-release. This will allow you to have builds for every version of the game, while also maintaining a selection of stable builds. # Requirments In order for the workflows in this repository to work with an existing project it requires certain export profiles to be configured. You need to have a windows, linux, and web export configured using the default names: "Windows Desktop","Linux/X11", and "Web". # Migrating existing project If you want to add this to an existing GitHub repository, just copy and paste the `.github` folder into the root of your existing repository, along with the `export_presets.cfg` file. As long as your project has these exports and resides in the root of the repository the GitHub workflows should work fine. # Versioning When you push to the `main` branch the workflow will automatically be executed. The workflow will build for Web,Linux, and Windows, and then upload the build artifacts to the workflow. Then a new step will execute which will generate version numbers based on the commits. You can see below which keywords a commit message must start with to increment a major,minor, or patch number. At the end the workflow will create a release and upload the build artifacts to it. The keywords for versioning are configured in the `GitVersion.yaml` in the root of the repository. This is the default value. https://gitversion.net/docs/reference/configuration ``` assembly-versioning-scheme: MajorMinorPatch mode: ContinuousDelivery branches: {} ignore: sha: [] merge-message-formats: {} commit-message-incrementing: Enabled major-version-bump-message: "^(build|chore|ci|docs|feat|fix|perf|refactor|revert|style|test)(\\([\\w\\s-]*\\))?(!:|:.*\\n\\n((.+\\n)+\\n)?BREAKING CHANGE:\\s.+)" minor-version-bump-message: "^(feat)(\\([\\w\\s-]*\\))?:" patch-version-bump-message: "^(build|chore|ci|docs|fix|perf|refactor|revert|style|test)(\\([\\w\\s-]*\\))?:" ``` # Alternative Workflows In order to use these just place a file in the `/.github/workflows/` folder with the contents below. Make sure that it has the file extension .yml. ### Web,Linux,Windows - No GitHub Pages CI ``` name: "Godot 4.1.2 CI/CD" env: GODOT_VERSION: 4.1.2 on: workflow_dispatch: push: branches: - main jobs: web: runs-on: ubuntu-latest permissions: contents: write container: image: barichello/godot-ci:4.1.2 steps: - name: Checkout uses: actions/checkout@v3 - name: Move export templates into position run: | mkdir -v -p ~/.local/share/godot/export_templates mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable - name: Create staging directory run: mkdir -v -p build/web - name: Build run: godot -v --export-release --headless "Web" - name: Add coi-service-worker run: | git clone https://github.com/gzuidhof/coi-serviceworker.git mv coi-serviceworker/coi-serviceworker.js build/web/coi-serviceworker.js sed -i '3 i ' build/web/index.html - name: Zip Web artifacts run: zip -r game_web.zip build/web - name: Upload Web artifacts uses: actions/upload-artifact@v3 with: name: game_web path: game_web.zip linux: runs-on: ubuntu-latest permissions: contents: write container: image: barichello/godot-ci:4.1.2 steps: - name: Checkout uses: actions/checkout@v3 - name: Move export templates into position run: | mkdir -v -p ~/.local/share/godot/export_templates mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable - name: Create staging directory run: mkdir -v -p build/linux - name: Build for Linux run: godot -v --export-release --headless "Linux/X11" --path . --output "build/linux/game.x86_64" - name: Zip Linux artifacts run: zip -r game_linux.zip build/linux - name: Upload Linux artifacts uses: actions/upload-artifact@v3 with: name: game_linux path: game_linux.zip windows: runs-on: ubuntu-latest permissions: contents: write container: image: barichello/godot-ci:4.1.2 steps: - name: Checkout uses: actions/checkout@v3 - name: Move export templates into position run: | mkdir -v -p ~/.local/share/godot/export_templates mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable - name: Create staging directory run: mkdir -v -p build/windows - name: Build for windows run: godot -v --export-release --headless "Windows Desktop" --path . --output "build/windows/game.x86_64" - name: Zip Windows artifacts run: zip -r game_windows.zip build/windows - name: Upload windows artifacts uses: actions/upload-artifact@v3 with: name: game_windows path: game_windows.zip release: needs: [web, linux, windows] runs-on: ubuntu-latest permissions: contents: write steps: - name: Checkout code uses: actions/checkout@v3 with: fetch-depth: 0 - name: Set up GitVersion uses: gittools/actions/gitversion/setup@v0.9.15 with: versionSpec: '5.x' - name: Execute GitVersion uses: gittools/actions/gitversion/execute@v0.9.15 with: useConfigFile: true configFilePath: GitVersion.yml - name: Get branch name id: get_branch run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_ENV - name: Download artifacts uses: actions/download-artifact@v3 with: name: game_web - name: Download Linux artifacts uses: actions/download-artifact@v3 with: name: game_linux - name: Download Windows artifacts uses: actions/download-artifact@v3 with: name: game_windows - name: Create Release id: create_release uses: actions/create-release@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: tag_name: ${{env.GitVersion_MajorMinorPatch}} release_name: ${{env.GitVersion_MajorMinorPatch}} body: | Release notes for ${{env.GitVersion_MajorMinorPatch}} draft: false prerelease: false - name: test run: ls - name: Upload Web Release Asset id: upload-release-asset uses: actions/upload-release-asset@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: upload_url: ${{ steps.create_release.outputs.upload_url }} asset_path: game_web.zip asset_name: Godot_Game_Web.zip asset_content_type: application/zip - name: Upload Linux Release Asset id: upload-linux-release-asset uses: actions/upload-release-asset@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: upload_url: ${{ steps.create_release.outputs.upload_url }} asset_path: game_linux.zip asset_name: Godot_Game_Linux.zip asset_content_type: application/zip - name: Upload Windows Release Asset id: upload-windows-release-asset uses: actions/upload-release-asset@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: upload_url: ${{ steps.create_release.outputs.upload_url }} asset_path: game_windows.zip asset_name: Godot_Game_Windows.zip asset_content_type: application/zip ``` ### Web Only - GitHub Pages CI ```name: "Godot 4.1.2 CI/CD" env: GODOT_VERSION: 4.1.2 on: workflow_dispatch: push: branches: - main jobs: web: runs-on: ubuntu-latest permissions: contents: write container: image: barichello/godot-ci:4.1.2 steps: - name: Checkout uses: actions/checkout@v3 - name: Move export templates into position run: | mkdir -v -p ~/.local/share/godot/export_templates mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable - name: Create staging directory run: mkdir -v -p build/web - name: Build run: godot -v --export-release --headless "Web" - name: Add coi-service-worker run: | git clone https://github.com/gzuidhof/coi-serviceworker.git mv coi-serviceworker/coi-serviceworker.js build/web/coi-serviceworker.js sed -i '3 i ' build/web/index.html - name: Deploy uses: peaceiris/actions-gh-pages@v3.9.3 with: github_token: ${{ secrets.GITHUB_TOKEN }} publish_dir: ./build/web force_orphan: true user_name: "github-ci[bot]" user_email: "github-actions[bot]@users.noreply.github.com" commit_message: "UPDATE GITHUB PAGES" - name: Zip Web artifacts run: zip -r game_web.zip build/web - name: Upload Web artifacts uses: actions/upload-artifact@v3 with: name: game_web path: game_web.zip release: needs: [web, linux, windows] runs-on: ubuntu-latest permissions: contents: write steps: - name: Checkout code uses: actions/checkout@v3 with: fetch-depth: 0 - name: Set up GitVersion uses: gittools/actions/gitversion/setup@v0.9.15 with: versionSpec: '5.x' - name: Execute GitVersion uses: gittools/actions/gitversion/execute@v0.9.15 with: useConfigFile: true configFilePath: GitVersion.yml - name: Get branch name id: get_branch run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_ENV - name: Download artifacts uses: actions/download-artifact@v3 with: name: game_web - name: Create Release id: create_release uses: actions/create-release@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: tag_name: ${{env.GitVersion_MajorMinorPatch}} release_name: ${{env.GitVersion_MajorMinorPatch}} body: | Release notes for ${{env.GitVersion_MajorMinorPatch}} draft: false prerelease: false - name: test run: ls - name: Upload Web Release Asset id: upload-release-asset uses: actions/upload-release-asset@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: upload_url: ${{ steps.create_release.outputs.upload_url }} asset_path: game_web.zip asset_name: Godot_Game_Web.zip asset_content_type: application/zip ``` ### Linux,Windows Only ```name: "Godot 4.1.2 CI/CD" env: GODOT_VERSION: 4.1.2 on: workflow_dispatch: push: branches: - main jobs: linux: runs-on: ubuntu-latest permissions: contents: write container: image: barichello/godot-ci:4.1.2 steps: - name: Checkout uses: actions/checkout@v3 - name: Move export templates into position run: | mkdir -v -p ~/.local/share/godot/export_templates mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable - name: Create staging directory run: mkdir -v -p build/linux - name: Build for Linux run: godot -v --export-release --headless "Linux/X11" --path . --output "build/linux/game.x86_64" - name: Zip Linux artifacts run: zip -r game_linux.zip build/linux - name: Upload Linux artifacts uses: actions/upload-artifact@v3 with: name: game_linux path: game_linux.zip windows: runs-on: ubuntu-latest permissions: contents: write container: image: barichello/godot-ci:4.1.2 steps: - name: Checkout uses: actions/checkout@v3 - name: Move export templates into position run: | mkdir -v -p ~/.local/share/godot/export_templates mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable - name: Create staging directory run: mkdir -v -p build/windows - name: Build for windows run: godot -v --export-release --headless "Windows Desktop" --path . --output "build/windows/game.x86_64" - name: Zip Windows artifacts run: zip -r game_windows.zip build/windows - name: Upload windows artifacts uses: actions/upload-artifact@v3 with: name: game_windows path: game_windows.zip release: needs: [web, linux, windows] runs-on: ubuntu-latest permissions: contents: write steps: - name: Checkout code uses: actions/checkout@v3 with: fetch-depth: 0 - name: Set up GitVersion uses: gittools/actions/gitversion/setup@v0.9.15 with: versionSpec: '5.x' - name: Execute GitVersion uses: gittools/actions/gitversion/execute@v0.9.15 with: useConfigFile: true configFilePath: GitVersion.yml - name: Get branch name id: get_branch run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_ENV - name: Download Linux artifacts uses: actions/download-artifact@v3 with: name: game_linux - name: Download Windows artifacts uses: actions/download-artifact@v3 with: name: game_windows - name: Create Release id: create_release uses: actions/create-release@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: tag_name: ${{env.GitVersion_MajorMinorPatch}} release_name: ${{env.GitVersion_MajorMinorPatch}} body: | Release notes for ${{env.GitVersion_MajorMinorPatch}} draft: false prerelease: false - name: Upload Linux Release Asset id: upload-linux-release-asset uses: actions/upload-release-asset@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: upload_url: ${{ steps.create_release.outputs.upload_url }} asset_path: game_linux.zip asset_name: Godot_Game_Linux.zip asset_content_type: application/zip - name: Upload Windows Release Asset id: upload-windows-release-asset uses: actions/upload-release-asset@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: upload_url: ${{ steps.create_release.outputs.upload_url }} asset_path: game_windows.zip asset_name: Godot_Game_Windows.zip asset_content_type: application/zip ``` ### Linux Only ``` name: "Godot 4.1.2 CI/CD" env: GODOT_VERSION: 4.1.2 on: workflow_dispatch: push: branches: - main jobs: linux: runs-on: ubuntu-latest permissions: contents: write container: image: barichello/godot-ci:4.1.2 steps: - name: Checkout uses: actions/checkout@v3 - name: Move export templates into position run: | mkdir -v -p ~/.local/share/godot/export_templates mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable - name: Create staging directory run: mkdir -v -p build/linux - name: Build for Linux run: godot -v --export-release --headless "Linux/X11" --path . --output "build/linux/game.x86_64" - name: Zip Linux artifacts run: zip -r game_linux.zip build/linux - name: Upload Linux artifacts uses: actions/upload-artifact@v3 with: name: game_linux path: game_linux.zip release: needs: [web, linux, windows] runs-on: ubuntu-latest permissions: contents: write steps: - name: Checkout code uses: actions/checkout@v3 with: fetch-depth: 0 - name: Set up GitVersion uses: gittools/actions/gitversion/setup@v0.9.15 with: versionSpec: '5.x' - name: Execute GitVersion uses: gittools/actions/gitversion/execute@v0.9.15 with: useConfigFile: true configFilePath: GitVersion.yml - name: Get branch name id: get_branch run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_ENV - name: Download Linux artifacts uses: actions/download-artifact@v3 with: name: game_linux - name: Create Release id: create_release uses: actions/create-release@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: tag_name: ${{env.GitVersion_MajorMinorPatch}} release_name: ${{env.GitVersion_MajorMinorPatch}} body: | Release notes for ${{env.GitVersion_MajorMinorPatch}} draft: false prerelease: false - name: Upload Linux Release Asset id: upload-linux-release-asset uses: actions/upload-release-asset@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: upload_url: ${{ steps.create_release.outputs.upload_url }} asset_path: game_linux.zip asset_name: Godot_Game_Linux.zip asset_content_type: application/zip ``` ### Windows Only ``` name: "Godot 4.1.2 CI/CD" env: GODOT_VERSION: 4.1.2 on: workflow_dispatch: push: branches: - main jobs: windows: runs-on: ubuntu-latest permissions: contents: write container: image: barichello/godot-ci:4.1.2 steps: - name: Checkout uses: actions/checkout@v3 - name: Move export templates into position run: | mkdir -v -p ~/.local/share/godot/export_templates mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable - name: Create staging directory run: mkdir -v -p build/windows - name: Build for windows run: godot -v --export-release --headless "Windows Desktop" --path . --output "build/windows/game.x86_64" - name: Zip Windows artifacts run: zip -r game_windows.zip build/windows - name: Upload windows artifacts uses: actions/upload-artifact@v3 with: name: game_windows path: game_windows.zip release: needs: [web, linux, windows] runs-on: ubuntu-latest permissions: contents: write steps: - name: Checkout code uses: actions/checkout@v3 with: fetch-depth: 0 - name: Set up GitVersion uses: gittools/actions/gitversion/setup@v0.9.15 with: versionSpec: '5.x' - name: Execute GitVersion uses: gittools/actions/gitversion/execute@v0.9.15 with: useConfigFile: true configFilePath: GitVersion.yml - name: Get branch name id: get_branch run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_ENV - name: Download Windows artifacts uses: actions/download-artifact@v3 with: name: game_windows - name: Create Release id: create_release uses: actions/create-release@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: tag_name: ${{env.GitVersion_MajorMinorPatch}} release_name: ${{env.GitVersion_MajorMinorPatch}} body: | Release notes for ${{env.GitVersion_MajorMinorPatch}} draft: false prerelease: false - name: Upload Windows Release Asset id: upload-windows-release-asset uses: actions/upload-release-asset@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: upload_url: ${{ steps.create_release.outputs.upload_url }} asset_path: game_windows.zip asset_name: Godot_Game_Windows.zip asset_content_type: application/zip ```