name: "Godot 4.1.2 CI/CD" env: GODOT_VERSION: 4.1.2 on: workflow_dispatch: push: branches: - v* jobs: web: runs-on: ubuntu-latest permissions: contents: write container: image: barichello/godot-ci:4.1.2 steps: - name: Checkout uses: actions/checkout@v4 - name: Move export templates into position run: | mkdir -v -p ~/.local/share/godot/export_templates mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable - name: Create staging directory run: mkdir -v -p build/web - name: Build run: godot -v --export-release --headless "Web" - name: Add coi-service-worker run: | git clone https://github.com/gzuidhof/coi-serviceworker.git mv coi-serviceworker/coi-serviceworker.js build/web/coi-serviceworker.js sed -i '3 i ' build/web/index.html - name: Deploy uses: peaceiris/actions-gh-pages@v3.9.3 with: github_token: ${{ secrets.GITHUB_TOKEN }} publish_dir: ./build/web force_orphan: true user_name: "github-ci[bot]" user_email: "github-actions[bot]@users.noreply.github.com" commit_message: "UPDATE GITHUB PAGES" linux: runs-on: ubuntu-latest permissions: contents: write container: image: barichello/godot-ci:4.1.2 steps: - name: Checkout uses: actions/checkout@v4 - name: Move export templates into position run: | mkdir -v -p ~/.local/share/godot/export_templates mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable - name: Create staging directory run: mkdir -v -p build/linux - name: Build for Linux run: godot -v --export-release --headless "Linux/X11" --path . --output "build/linux/game.x86_64" - name: Zip Linux artifacts run: zip -r game_linux.zip build/linux - name: Upload Linux artifacts uses: actions/upload-artifact@v4 with: name: game_linux path: game_linux.zip windows: runs-on: ubuntu-latest permissions: contents: write container: image: barichello/godot-ci:4.1.2 steps: - name: Checkout uses: actions/checkout@v4 - name: Move export templates into position run: | mkdir -v -p ~/.local/share/godot/export_templates mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable - name: Create staging directory run: mkdir -v -p build/windows - name: Build for windows run: godot -v --export-release --headless "Windows Desktop" --path . --output "build/windows/game.x86_64" - name: Zip Windows artifacts run: zip -r game_windows.zip build/windows - name: Upload windows artifacts uses: actions/upload-artifact@v4 with: name: game_windows path: game_windows.zip release: needs: [web, linux, windows] runs-on: ubuntu-latest permissions: contents: read steps: - name: Checkout uses: actions/checkout@v4 - name: Get branch name id: get_branch run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_ENV - name: Download artifacts uses: actions/download-artifact@v4 with: name: game_web path: build/web - name: Download Linux artifacts uses: actions/download-artifact@v4 with: name: game_linux path: build/linux - name: Download Windows artifacts uses: actions/download-artifact@v4 with: name: game_windows path: build/windows - name: Create Release id: create_release uses: actions/create-release@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: tag_name: v${{ env.GODOT_VERSION }}-${{ env.BRANCH_NAME }} release_name: Godot v${{ env.GODOT_VERSION }} Release - ${{ env.BRANCH_NAME }} body: | Release notes for Godot v${{ env.GODOT_VERSION }} on branch ${{ env.BRANCH_NAME }}. draft: false prerelease: false - name: Upload Release Asset id: upload-release-asset uses: actions/upload-release-asset@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: upload_url: ${{ steps.create_release.outputs.upload_url }} asset_path: ./build/web/* asset_name: Godot_Game_Web.zip asset_content_type: application/zip - name: Upload Linux Release Asset id: upload-linux-release-asset uses: actions/upload-release-asset@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: upload_url: ${{ steps.create_release.outputs.upload_url }} asset_path: ./build/linux/* asset_name: Godot_Game_Linux.zip asset_content_type: application/zip - name: Upload Windows Release Asset id: upload-windows-release-asset uses: actions/upload-release-asset@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: upload_url: ${{ steps.create_release.outputs.upload_url }} asset_path: ./build/windows/* asset_name: Godot_Game_Windows.zip asset_content_type: application/zip