godot_grid_inventory/Code/Grid/InventoryCell.cs

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using Godot;
using GodotGridInventory.Code.Grid.Enums;
namespace GodotGridInventory.Code.Grid;
#nullable enable
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public class InventoryCell
{
private readonly InventoryGrid _parentGrid;
public Vector2 Position { get; set; }
public EnumInventoryGridCellState State { get; set; }
public Item? Item { get; set; } = null;
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public InventoryCell(Vector2 position, InventoryGrid parentGrid)
{
_parentGrid = parentGrid;
State = EnumInventoryGridCellState.Available;
Item = null;
Position = position;
GD.Print($"Inventory cell created at position {position.X}, {position.Y}");
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}
}