godot_grid_inventory/Code/Grid/InventoryCell.cs

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2024-01-11 21:00:48 -05:00
using Godot;
using GodotGridInventory.Code.Grid.Enums;
namespace GodotGridInventory.Code.Grid;
public class InventoryCell
{
private readonly InventoryGrid _parentGrid;
public Vector2 Position { get; set; }
public EnumInventoryGridCellState State { get; set; }
public ItemConfiguration? Item { get; set; } = null;
public InventoryCell(Vector2 position, InventoryGrid parentGrid)
{
_parentGrid = parentGrid;
State = EnumInventoryGridCellState.Available;
Item = null;
Position = position;
}
}