godot_template/.github/workflows/game_web_ci.yml

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name: "Godot 4.1.2 CI/CD"
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env:
GODOT_VERSION: 4.1.2
on:
workflow_dispatch:
push:
branches:
- main
jobs:
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build_linux:
runs-on: ubuntu-latest
permissions:
contents: write
container:
image: barichello/godot-ci:4.1.2
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Move HTML5 templates into position
run: |
mkdir -v -p ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Create staging directory
run: mkdir -v -p build/linux
- name: Build for Linux
run: godot -v --export "Linux/X11" --path . --output "build/linux/game.x86_64"
zip_linux:
needs: build_linux
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runs-on: ubuntu-latest
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steps:
- name: Zip Linux artifacts
run: cd build/linux && zip -r game_linux.zip game.x86_64
upload_linux:
needs: zip_linux
runs-on: ubuntu-latest
steps:
- name: Upload Linux artifacts
uses: actions/upload-artifact@v2
with:
name: game_linux
path: build/linux/game_linux.zip
build_windows:
runs-on: windows-latest
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permissions:
contents: write
container:
image: barichello/godot-ci:4.1.2
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Move HTML5 templates into position
run: |
mkdir -v -p ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Create staging directory
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run: mkdir -v -p build/windows
- name: Build for Windows
run: godot -v --export "Windows Desktop" --path . --output "build/windows/game.exe"
zip_windows:
needs: build_windows
runs-on: windows-latest
steps:
- name: Zip Windows artifacts
run: cd build/windows && zip -r game_windows.zip game.exe
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upload_windows:
needs: zip_windows
runs-on: ubuntu-latest
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steps:
- name: Upload Windows artifacts
uses: actions/upload-artifact@v2
with:
name: game_windows
path: build/windows/game_windows.zip
build_mac:
runs-on: macos-latest
permissions:
contents: write
container:
image: barichello/godot-ci:4.1.2
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Move HTML5 templates into position
run: |
mkdir -v -p ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Create staging directory
run: mkdir -v -p build/mac
- name: Build for Mac
run: godot -v --export "Mac OSX" --path . --output "build/mac/game.zip"
zip_mac:
needs: build_mac
runs-on: macos-latest
steps:
- name: Zip Mac artifacts
run: cd build/mac && zip -r game_mac.zip game.zip
upload_mac:
needs: zip_mac
runs-on: ubuntu-latest
steps:
- name: Upload Mac artifacts
uses: actions/upload-artifact@v2
with:
name: game_mac
path: build/mac/game_mac.zip
add_service_worker:
runs-on: ubuntu-latest
steps:
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- name: Add coi-service-worker
run: |
git clone https://github.com/gzuidhof/coi-serviceworker.git
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mv coi-serviceworker/coi-serviceworker.js build/web/coi-serviceworker.js
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ls build/
ls build/web/
sed -i '3 i <script src="coi-serviceworker.js"></script>' build/web/index.html
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deploy:
needs: [upload_linux, upload_windows, upload_mac, add_service_worker]
runs-on: ubuntu-latest
steps:
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- name: Deploy
uses: peaceiris/actions-gh-pages@v3.9.3
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
publish_dir: ./build/web
force_orphan: true
user_name: "github-ci[bot]"
user_email: "github-actions[bot]@users.noreply.github.com"
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commit_message: "UPDATE GITHUB PAGES"