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# Overview
This is a repository that provides a template for you to start your Godot repositories on GitHub. This repository contains a basic project setup along with CI/CD. By default it will build for windows, linux and the web and upload their artifacts, along with deploying a build to GitHub Pages.
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# How to deploy to GitHub Pages
Go to the settings of your repository, and then on the left hand side click pages. You should then be able to click a drop down near the top of the page to deploy from a branch, deploy from the gh-pages branch once the workflow has executed.
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Example Deployment https://damientehdemon.github.io/godot_template/
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# Changing the Godot version
You can do this by making a small change to the workflow file in `/.github/workflows/game_ci.yaml` . At the top of the file you will see a environment variable for the godot version, just change this to whatever version you want to use to build your game.
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# Recommended Flow
To use this properly we recommend creating pull requests into the main branch, and merging your changes in that way. We recommend making a small change to the workflow file in `/.github/workflows/game_ci.yaml` and changing line `169` from `prerelease: false` to `prerelease: true` . Whenever you want to do a proper release, you can go to the list of releases on your repository and change it to be a full release instead of pre-release. This will allow you to have builds for every version of the game, while also maintaining a selection of stable builds.
# Requirments
In order for the workflows in this repository to work with an existing project it requires certain export profiles to be configured. You need to have a windows, linux, and web export configured using the default names: "Windows Desktop","Linux/X11", and "Web".
# Migrating existing project
If you want to add this to an existing GitHub repository, just copy and paste the `.github` folder into the root of your existing repository. As long as your project has these exports and resides in the root of the repository the GitHub workflows should work fine.
# Versioning
When you push to the `main` branch the workflow will automatically be executed. The workflow will build for Web,Linux, and Windows, and then upload the build artifacts to the workflow. Then a new step will execute which will generate version numbers based on the commits. You can see below which keywords a commit message must start with to increment a major,minor, or patch number. At the end the workflow will create a release and upload the build artifacts to it.
The keywords for versioning are configured in the `GitVersion.yaml` in the root of the repository. This is the default value.
https://gitversion.net/docs/reference/configuration
```
assembly-versioning-scheme: MajorMinorPatch
mode: ContinuousDelivery
branches: {}
ignore:
sha: []
merge-message-formats: {}
commit-message-incrementing: Enabled
major-version-bump-message: "^(build|chore|ci|docs|feat|fix|perf|refactor|revert|style|test)(\\([\\w\\s-]*\\))?(!:|:.*\\n\\n((.+\\n)+\\n)?BREAKING CHANGE:\\s.+)"
minor-version-bump-message: "^(feat)(\\([\\w\\s-]*\\))?:"
patch-version-bump-message: "^(build|chore|ci|docs|fix|perf|refactor|revert|style|test)(\\([\\w\\s-]*\\))?:"
```
# Alternative Workflows
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In order to use these just place a file in the `/.github/workflows/` folder with the contents below. Make sure that it has the file extension .yml.
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### Web,Linux,Windows - No GitHub Pages CI
```
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name: "Godot 4.1.2 CI/CD"
env:
GODOT_VERSION: 4.1.2
on:
workflow_dispatch:
push:
branches:
- main
jobs:
web:
runs-on: ubuntu-latest
permissions:
contents: write
container:
image: barichello/godot-ci:4.1.2
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Move export templates into position
run: |
mkdir -v -p ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Create staging directory
run: mkdir -v -p build/web
- name: Build
run: godot -v --export-release --headless "Web"
- name: Add coi-service-worker
run: |
git clone https://github.com/gzuidhof/coi-serviceworker.git
mv coi-serviceworker/coi-serviceworker.js build/web/coi-serviceworker.js
sed -i '3 i < script src = "coi-serviceworker.js" > < / script > ' build/web/index.html
- name: Zip Web artifacts
run: zip -r game_web.zip build/web
- name: Upload Web artifacts
uses: actions/upload-artifact@v3
with:
name: game_web
path: game_web.zip
linux:
runs-on: ubuntu-latest
permissions:
contents: write
container:
image: barichello/godot-ci:4.1.2
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Move export templates into position
run: |
mkdir -v -p ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Create staging directory
run: mkdir -v -p build/linux
- name: Build for Linux
run: godot -v --export-release --headless "Linux/X11" --path . --output "build/linux/game.x86_64"
- name: Zip Linux artifacts
run: zip -r game_linux.zip build/linux
- name: Upload Linux artifacts
uses: actions/upload-artifact@v3
with:
name: game_linux
path: game_linux.zip
windows:
runs-on: ubuntu-latest
permissions:
contents: write
container:
image: barichello/godot-ci:4.1.2
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Move export templates into position
run: |
mkdir -v -p ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Create staging directory
run: mkdir -v -p build/windows
- name: Build for windows
run: godot -v --export-release --headless "Windows Desktop" --path . --output "build/windows/game.x86_64"
- name: Zip Windows artifacts
run: zip -r game_windows.zip build/windows
- name: Upload windows artifacts
uses: actions/upload-artifact@v3
with:
name: game_windows
path: game_windows.zip
release:
needs: [web, linux, windows]
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- name: Checkout code
uses: actions/checkout@v3
with:
fetch-depth: 0
- name: Set up GitVersion
uses: gittools/actions/gitversion/setup@v0 .9.15
with:
versionSpec: '5.x'
- name: Execute GitVersion
uses: gittools/actions/gitversion/execute@v0 .9.15
with:
useConfigFile: true
configFilePath: GitVersion.yml
- name: Get branch name
id: get_branch
run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/ })" >> $GITHUB_ENV
- name: Download artifacts
uses: actions/download-artifact@v3
with:
name: game_web
- name: Download Linux artifacts
uses: actions/download-artifact@v3
with:
name: game_linux
- name: Download Windows artifacts
uses: actions/download-artifact@v3
with:
name: game_windows
- name: Create Release
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{env.GitVersion_MajorMinorPatch}}
release_name: ${{env.GitVersion_MajorMinorPatch}}
body: |
Release notes for ${{env.GitVersion_MajorMinorPatch}}
draft: false
prerelease: false
- name: test
run: ls
- name: Upload Web Release Asset
id: upload-release-asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: game_web.zip
asset_name: Godot_Game_Web.zip
asset_content_type: application/zip
- name: Upload Linux Release Asset
id: upload-linux-release-asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: game_linux.zip
asset_name: Godot_Game_Linux.zip
asset_content_type: application/zip
- name: Upload Windows Release Asset
id: upload-windows-release-asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: game_windows.zip
asset_name: Godot_Game_Windows.zip
asset_content_type: application/zip
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```
### Web Only - GitHub Pages CI
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```name: "Godot 4.1.2 CI/CD"
env:
GODOT_VERSION: 4.1.2
on:
workflow_dispatch:
push:
branches:
- main
jobs:
web:
runs-on: ubuntu-latest
permissions:
contents: write
container:
image: barichello/godot-ci:4.1.2
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Move export templates into position
run: |
mkdir -v -p ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Create staging directory
run: mkdir -v -p build/web
- name: Build
run: godot -v --export-release --headless "Web"
- name: Add coi-service-worker
run: |
git clone https://github.com/gzuidhof/coi-serviceworker.git
mv coi-serviceworker/coi-serviceworker.js build/web/coi-serviceworker.js
sed -i '3 i < script src = "coi-serviceworker.js" > < / script > ' build/web/index.html
- name: Deploy
uses: peaceiris/actions-gh-pages@v3 .9.3
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
publish_dir: ./build/web
force_orphan: true
user_name: "github-ci[bot]"
user_email: "github-actions[bot]@users .noreply.github.com"
commit_message: "UPDATE GITHUB PAGES"
- name: Zip Web artifacts
run: zip -r game_web.zip build/web
- name: Upload Web artifacts
uses: actions/upload-artifact@v3
with:
name: game_web
path: game_web.zip
release:
needs: [web, linux, windows]
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- name: Checkout code
uses: actions/checkout@v3
with:
fetch-depth: 0
- name: Set up GitVersion
uses: gittools/actions/gitversion/setup@v0 .9.15
with:
versionSpec: '5.x'
- name: Execute GitVersion
uses: gittools/actions/gitversion/execute@v0 .9.15
with:
useConfigFile: true
configFilePath: GitVersion.yml
- name: Get branch name
id: get_branch
run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/ })" >> $GITHUB_ENV
- name: Download artifacts
uses: actions/download-artifact@v3
with:
name: game_web
- name: Create Release
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{env.GitVersion_MajorMinorPatch}}
release_name: ${{env.GitVersion_MajorMinorPatch}}
body: |
Release notes for ${{env.GitVersion_MajorMinorPatch}}
draft: false
prerelease: false
- name: test
run: ls
- name: Upload Web Release Asset
id: upload-release-asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: game_web.zip
asset_name: Godot_Game_Web.zip
asset_content_type: application/zip
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```
### Linux,Windows Only
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```name: "Godot 4.1.2 CI/CD"
env:
GODOT_VERSION: 4.1.2
on:
workflow_dispatch:
push:
branches:
- main
jobs:
linux:
runs-on: ubuntu-latest
permissions:
contents: write
container:
image: barichello/godot-ci:4.1.2
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Move export templates into position
run: |
mkdir -v -p ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Create staging directory
run: mkdir -v -p build/linux
- name: Build for Linux
run: godot -v --export-release --headless "Linux/X11" --path . --output "build/linux/game.x86_64"
- name: Zip Linux artifacts
run: zip -r game_linux.zip build/linux
- name: Upload Linux artifacts
uses: actions/upload-artifact@v3
with:
name: game_linux
path: game_linux.zip
windows:
runs-on: ubuntu-latest
permissions:
contents: write
container:
image: barichello/godot-ci:4.1.2
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Move export templates into position
run: |
mkdir -v -p ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Create staging directory
run: mkdir -v -p build/windows
- name: Build for windows
run: godot -v --export-release --headless "Windows Desktop" --path . --output "build/windows/game.x86_64"
- name: Zip Windows artifacts
run: zip -r game_windows.zip build/windows
- name: Upload windows artifacts
uses: actions/upload-artifact@v3
with:
name: game_windows
path: game_windows.zip
release:
needs: [web, linux, windows]
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- name: Checkout code
uses: actions/checkout@v3
with:
fetch-depth: 0
- name: Set up GitVersion
uses: gittools/actions/gitversion/setup@v0 .9.15
with:
versionSpec: '5.x'
- name: Execute GitVersion
uses: gittools/actions/gitversion/execute@v0 .9.15
with:
useConfigFile: true
configFilePath: GitVersion.yml
- name: Get branch name
id: get_branch
run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/ })" >> $GITHUB_ENV
- name: Download Linux artifacts
uses: actions/download-artifact@v3
with:
name: game_linux
- name: Download Windows artifacts
uses: actions/download-artifact@v3
with:
name: game_windows
- name: Create Release
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{env.GitVersion_MajorMinorPatch}}
release_name: ${{env.GitVersion_MajorMinorPatch}}
body: |
Release notes for ${{env.GitVersion_MajorMinorPatch}}
draft: false
prerelease: false
- name: Upload Linux Release Asset
id: upload-linux-release-asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: game_linux.zip
asset_name: Godot_Game_Linux.zip
asset_content_type: application/zip
- name: Upload Windows Release Asset
id: upload-windows-release-asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: game_windows.zip
asset_name: Godot_Game_Windows.zip
asset_content_type: application/zip
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```
### Linux Only
```
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name: "Godot 4.1.2 CI/CD"
env:
GODOT_VERSION: 4.1.2
on:
workflow_dispatch:
push:
branches:
- main
jobs:
linux:
runs-on: ubuntu-latest
permissions:
contents: write
container:
image: barichello/godot-ci:4.1.2
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Move export templates into position
run: |
mkdir -v -p ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Create staging directory
run: mkdir -v -p build/linux
- name: Build for Linux
run: godot -v --export-release --headless "Linux/X11" --path . --output "build/linux/game.x86_64"
- name: Zip Linux artifacts
run: zip -r game_linux.zip build/linux
- name: Upload Linux artifacts
uses: actions/upload-artifact@v3
with:
name: game_linux
path: game_linux.zip
release:
needs: [web, linux, windows]
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- name: Checkout code
uses: actions/checkout@v3
with:
fetch-depth: 0
- name: Set up GitVersion
uses: gittools/actions/gitversion/setup@v0 .9.15
with:
versionSpec: '5.x'
- name: Execute GitVersion
uses: gittools/actions/gitversion/execute@v0 .9.15
with:
useConfigFile: true
configFilePath: GitVersion.yml
- name: Get branch name
id: get_branch
run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/ })" >> $GITHUB_ENV
- name: Download Linux artifacts
uses: actions/download-artifact@v3
with:
name: game_linux
- name: Create Release
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{env.GitVersion_MajorMinorPatch}}
release_name: ${{env.GitVersion_MajorMinorPatch}}
body: |
Release notes for ${{env.GitVersion_MajorMinorPatch}}
draft: false
prerelease: false
- name: Upload Linux Release Asset
id: upload-linux-release-asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: game_linux.zip
asset_name: Godot_Game_Linux.zip
asset_content_type: application/zip
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```
### Windows Only
```
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name: "Godot 4.1.2 CI/CD"
env:
GODOT_VERSION: 4.1.2
on:
workflow_dispatch:
push:
branches:
- main
jobs:
windows:
runs-on: ubuntu-latest
permissions:
contents: write
container:
image: barichello/godot-ci:4.1.2
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Move export templates into position
run: |
mkdir -v -p ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Create staging directory
run: mkdir -v -p build/windows
- name: Build for windows
run: godot -v --export-release --headless "Windows Desktop" --path . --output "build/windows/game.x86_64"
- name: Zip Windows artifacts
run: zip -r game_windows.zip build/windows
- name: Upload windows artifacts
uses: actions/upload-artifact@v3
with:
name: game_windows
path: game_windows.zip
release:
needs: [web, linux, windows]
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- name: Checkout code
uses: actions/checkout@v3
with:
fetch-depth: 0
- name: Set up GitVersion
uses: gittools/actions/gitversion/setup@v0 .9.15
with:
versionSpec: '5.x'
- name: Execute GitVersion
uses: gittools/actions/gitversion/execute@v0 .9.15
with:
useConfigFile: true
configFilePath: GitVersion.yml
- name: Get branch name
id: get_branch
run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/ })" >> $GITHUB_ENV
- name: Download Windows artifacts
uses: actions/download-artifact@v3
with:
name: game_windows
- name: Create Release
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{env.GitVersion_MajorMinorPatch}}
release_name: ${{env.GitVersion_MajorMinorPatch}}
body: |
Release notes for ${{env.GitVersion_MajorMinorPatch}}
draft: false
prerelease: false
- name: Upload Windows Release Asset
id: upload-windows-release-asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: game_windows.zip
asset_name: Godot_Game_Windows.zip
asset_content_type: application/zip
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```